New to streamline. Testing out an unreal engine based application on the Vive Focus 3 headset, it will only record around a second of data. It won't prompt that it failed, but when you stop recording you get just .8s seconds of data. Also, I do not get any live streamed data while recording.
Unsure why this could be happening, the application uses OpenXR if that helps.
Hi Michal,
Would it be possible to send you the capture over email? It is for cybersecurity purposes.