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ARM Powered Smartphone Sets New Graphics Benchmark
Jakub Lamik
Taking an in-depth look at all methods used throughout the industry to compare
GPU
performance in the handset space as well as their accuracy (or lack thereof) is not an easy task. Uniquely this year,…
September 11, 2013
Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic
Ed Plowman
The ARM
Mali-400 MP
was the world's first embedded multicore
graphics processor
(GPU) when it was
launched
, back in 2008, and
Mali-T604
continues that trend. Since then, there have been a number of…
September 11, 2013
Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark
Tom Olson
In the
first blog of this series
, I claimed that as a
GPU
performance metric, triangles per second (aka TPS or triangle rate) is a chocolate teapot — i.e. utterly and completely useless — and talked about…
September 11, 2013
Triangles Per Second: Performance Metric or Chocolate Teapot?
Tom Olson
For the Second blog on this subject see
Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark
.The practice of characterizing
GPU
performance in terms of triangle rate (triangles per second…
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 1
Sean Ellis
The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the
High Performance Graphics conference
in Paris, France. Tom Olson presented his…
September 11, 2013
ARM's ASTC Adopted by Khronos Group
Sean Ellis
At
SIGGRAPH
today, the
Khronos™ Group
announced that the Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD has been adopted
as an official extension to both the OpenGL…
September 11, 2013
How low can you go? Building low-power, low-bandwidth ARM Mali GPUs
Tom Olson
I'm just back from
SIGGRAPH 2012
, the world's biggest computer graphics conference, and (as every year) still breathing hard from the excitement of seeing the latest in graphics research. This year…
September 11, 2013
Of Philosophy and When is a Pixel Not a Pixel?
Ed Plowman
It's been a busy few months here at ARM in the run up to the
launch
of the
ARM® Mali™-T604 Graphics Processor (GPU)
at
ARM Techcon
. In the post-launch lull (i.e. returning to a slightly…
September 11, 2013
ARM Mali-T604: New GPU & Architecture For Highest Performance & Flexibility
Jem Davies
Today we announced the
ARM® Mali™-T604
GPU, the first implementation of ARM’s new Midgard architecture. The increase in screen resolutions and the demand for better-looking and more intuitive…
September 11, 2013
VOME: OpenMAX Compliant Media Framework for Android
Guest Partner Blogger
The number of
Android based devices
continues to explode in the
smartphone
market. As more Android smartphones are introduced into the market the ability to differentiate continues to be a challenge for…
September 11, 2013
Technology for our Connected Lives at Home Comes to Life at Computex
Jim Wallace
As this is my first time visiting
Computex
I was anxious to see how the emerging trends from
CES
earlier this year have been adapted and regionalized for the local market. At CES we saw a new era of connected…
September 11, 2013
Making the Mali GPU Device Driver open source
Samuel Taylor
Recently we released a major update to the Linux drivers for the
Mali-200
and
Mali-400 MP
GPUs. Like many software projects we time-box our driver development, with two major releases each year. This…
September 11, 2013
Eight innovative ARM-based Kickstarter projects
Don Dingee
In the spirit of some of the more well-known ARM-based development boards and their popular communities, I was curious what other innovative ideas are out there being crowdsourced. Just a bit of research…
September 1, 2013
'NEON Programmer's Guide' now available
Jim Fallon
The NEON™ Programmer's Guide provides information about how to use the ARM Advanced SIMD instructions to improve the performance of intensive data processing applications running on ARM processors. Read…
August 29, 2013
Fast Models (快速模型) 简介
George Wang
概况 ARM系统的软件开发周期可因等待昂贵的开发硬件而延迟。要在当今的市场中保持竞争力,需要加快在完全验证的系统上开发全功能软件的速度。快速模型就是为这个目的而生。它提供高性能,丰富,准确的程序员视角(Programmer's View)模型库,支持最新的ARM IP。基于模型库构建的虚拟平台模型可使软件开发流程在硬件原型面世数月之前就启动,极大的缩短整个系统的开发时间。 关键特性 功能准确的ARM指令集模型…
August 22, 2013
Power Management – What to Look for When Selecting Memories
Pratul Sharma
Mobile devices and many electronic systems are powered by batteries. In such systems, optimization of power is a key design constraint. In fact, it is more accurate to look at total energy usage. System…
August 15, 2013
Low Power and Its Future?
Sathyanath (Sathya) Subramanian
Five years ago, ARM R&D Fellows Dr. Robert Aitken and David Flynn predicted
[LS1]
several low power design and implementation techniques which were discussed in detail in their book (co-authored by…
August 13, 2013
ARM Mali-V500 Overview
Ellie Stone
The ARM® Mali™-V500 offers advanced video technology combined with power-efficiency and one of the smallest chip sizes in the market to creators of mass-market mobile devices. Designed to scale from 1080p60…
August 13, 2013
【新手上路】中文社区基本功能操作FAQ
Jenny Su 苏琴
如何登陆ARM Connected Community社区? 如何修改个人资料(昵称、签名、头像等)? 如何发表主贴和回帖? 如何编辑本人所发主贴? 社区坛积分是什么? 社区等级和头衔是什么? 如何升级? 如何进行论坛搜索? 如何将帖子推荐给好友? 何为推荐和精华?如何让自己的帖子被推荐或被加精华? 如何查收和发送小纸条? 如何快速查找版面
August 9, 2013
ARM Mali-T628 Overview
Ellie Stone
The ARM® Mali™-T628 GPU offers scalability from one to eight cores – providing up to twice the graphics and GPU Compute performance compared to the Mali-T624 GPU. The Mali-T628 shares key API support…
August 9, 2013
ARM Mali-T624 Overview
Ellie Stone
Designed for visual computing and using innovative tri-pipe architecture, the ARM® Mali™-T624 GPU delivers significant performance improvements over current Mali graphics processors. The second generation…
August 8, 2013
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