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Blogs

Latest Blogs
  • The Making of ARM's Seemore WebGL Demo

    Will Eastcott
    Will Eastcott
    At GDC 2015, ARM and PlayCanvas unveiled the Seemore WebGL demo. If you haven’t seen it yet, it takes WebGL graphics to a whole new level.CLICK HERETO LAUNCH SEEMORESo why did we build this demo…
    • April 22, 2015
  • Video: Dipesh Patel's SNUG Silicon Valley 2015 Keynote on IoT

    Phil Dworsky
    Phil Dworsky
    ARM Executive VP Dipesh Patel delivered a keynote address at the recent 25th anniversary Synopsys Users' Group event in Silicon Valley on designing products for the IoT. The full title is: "The Internet…
    • April 21, 2015
  • How to think like a CTO; interview with David Jedynak, CTO of Curtiss-Wright

    David Blaza
    David Blaza
    As I immersed myself in the world of Embedded Computing Boards it quickly became clear that the early days of the market were driven by Aerospace applications so it made sense to talk to Curtiss-Wright…
    • April 21, 2015
  • A Brief History of Arm: Part 1

    Ben Walshe
    Ben Walshe
    You can easily attain the timeline of events of Arm as a company, but it doesn’t really tell the story of how Arm came into existence and rose to the top of its respected industry.
    • April 21, 2015
  • Beta release of Yocto-based BSP for VIA VAB-820 and AMOS-820

    Gergely Imreh
    Gergely Imreh
    VIA Embedded has so far two Freescale i.MX6Q based products, the VAB-820 board and the matching AMOS-820 system. We have started to move from LTIB-based BSP images to Yocto recently for multiple reasons…
    • April 21, 2015
  • Open Source Toolchains - ARM Status Update

    Stefano Cadario
    Stefano Cadario
    ARM has always been committed to work with the ecosystem and cooperate with partners to get the best out of our cores. One important aspect of the cooperation is sharing what we have done in the open source…
    • April 18, 2015
  • Towards perfect media presentation

    Daniel Stone
    Daniel Stone
    Since our successful demonstration at SIGGRAPH, ARM and Collabora have continued to work together on providing the best possible platform for media playback and presentation. Numerous applications such…
    • April 17, 2015
  • Ardhat is a Raspberry Pi-compatible HAT for Makers

    Artie Beavis
    Artie Beavis
    After migrating from an Arduino to a Raspberry Pi, Maker Jonathan Peace discovered that there were still some things that he just couldn’t do with a barebones Unix platform. In search of a way to help…
    • April 16, 2015
  • Maker builds a DIY embedded Linux computer

    Artie Beavis
    Artie Beavis
    When it comes to obtaining an embedded Linux devices like the Raspberry Pi for a project, most Makers would head online and buy one. That is unless you’re hak8or, who created his own embedded Linux computer…
    • April 16, 2015
  • Debugging OpenCL Applications with Mali Graphics Debugger V2.1 and GPUVerify

    Stephen Barton
    Stephen Barton
    Most people use Mali Graphics Debugger (MGD) to help debug OpenGL® ES applications on Linux or Android. However graphics is not the only API that is supported by MGD, in-fact MGD supports applications…
    • April 14, 2015
  • Get started developing your OpenGL ES based graphics application

    Gemma Paris
    Gemma Paris
    OpenGL ES is the standard API for 2D and 3D graphics on embedded systems, which includes mobile phones, tablets, smart TVs, consoles, and other appliances and vehicles. The API is a well-defined subset…
    • April 14, 2015
  • Refraction Based on Local Cubemaps

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    IntroductionGame developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should…
    • April 13, 2015
  • Dynamic Soft Shadows Based on Local Cubemap

    Sylwester Bala
    Sylwester Bala
    In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
    • April 13, 2015
  • Debug over power-down

    Paul Black
    Paul Black
    Efficiency is at the heart of the ARM® architecture. ARM cores are commonly used in products where power consumption and battery life are critical considerations, but this can pose additional challenges…
    • April 13, 2015
  • DS-5 Snapshot Viewer Enhancements

    Paul Black
    Paul Black
    In DS-5 v5.21 Snapshot Viewer has been improved, with additional functionality and better ease of use. This release extends support to include ARM®v8 architecture, all core registers plus peripheral SFRs…
    • April 13, 2015
  • Live editing OpenGL ES shaders with Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col
    With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified…
    • April 10, 2015
  • What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1

    Lorenzo Dal Col
    Lorenzo Dal Col
    Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In 2013,we previewed Mali Graphics Debugg…
    • April 10, 2015
  • Cortex-A17 powers new generation of Chrome OS devices

    Lionel Belnet
    Lionel Belnet
    Last week, several of our partners unveiled new Chrome OS devices powered by Cortex-A17 based processor. These new products include two Chromebooks from Haier and HiSense at very competitive low price…
    • April 9, 2015
  • What's new in ARM Streamline – DS-5 v5.21

    Lorenzo Dal Col
    Lorenzo Dal Col
    We have just released a new version of ARM DS-5 Development Studio, and here I am presenting the new features of Streamline performance analyzer. In this release we have focused on supporting new ARM semiconductor…
    • April 9, 2015
  • Bringing up firmware, Linux and Android for new ARMv8 SoCs and DesignWare IP using Virtualizer Development Kits (VDKs)

    Achim Nohl
    Achim Nohl
    ARM’s Fixed Virtual Platforms have become a key vehicle to enable software development for the most recent ARM processors and ARM System IP. ARM’s Fast Models for the processors have proven to fulfill…
    • April 8, 2015
  • Getting started with NUCLEO-F411RE and ESP8266

    Jayalaxmi B
    Jayalaxmi B
    I received my STM32F411RE Nucleo board last weekend. The only drawback was missing USB OTG connector for STM32F411RE. The platform is Mbed enabled and the ST Link debugger provides Mbed interface.
    • April 7, 2015
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