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Virtual Reality Best Practices for Mobile
Ryan O'Shea
The virtual reality (VR) best practices guides for mobile are a collection of resources for building apps specifically for VR. The guides provide key best practices on how to get around and improve aspects…
September 25, 2019
Getting fully immersed into VR gaming through the Oculus Quest
Jack Melling
Taking a deeper look inside the Oculus Quest, which is built on Arm Cortex technology, and how it enables immersive VR gaming experiences.
September 23, 2019
Incubating Gaming Partnerships, One Question at a Time
Pablo Fraile
Learn how Arm cultivated its partnership with Fast Travel Games, an award-winning VR games development studio.
July 23, 2019
Using Graphics Analyzer with Android SDK 26 or higher
Peter Harris
Graphics Analyzer (GA) unable to trace API calls for some Android applications.
June 21, 2019
Mobile Studio 2019.1 now available
Peter Harris
Arm announces the release of Arm Mobile Studio 2019.1, an update to our suite of Android profiling tools for Arm CPUs and Mali GPUs.
June 6, 2019
New Valhall architecture for Arm Mali-G77 GPU brings big step-change in premium mobile
Andy Craigen
Introducing the Arm Mali-G77 GPU with new Valhall architecture that brings big-step change in premium mobile performance and efficiency.
May 27, 2019
Report - The VR/AR Opportunity by Newzoo
Ben Walshe
Read the Arm-commissioned Newzoo report 'The New Reality for Mobile Gaming: The VR/AR Opportunity' to see what is next for AR and VR and the barriers to growth for AR and VR on mobile.
April 9, 2019
Accelerating Mali GPU analysis using Arm Mobile Studio
Peter Harris
Learn to use the built-in templates in Arm Streamline Performance Analyzer to accelerate performance analysis of graphical Android applications using a Mali GPU.
March 20, 2019
Better Together: Integrating Arm Mobile Studio with Unity
Geraint North
This blog talks about how the new Arm Mobile Studio collection of tools can help with Android performance analysis, and how they work together with Unity to produce a more compelling performance analysis…
March 20, 2019
Vulkan Best Practices for Mobile Developers
Ben Walshe
Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are…
March 19, 2019
The Architecture of Mobile Gaming
Ben Walshe
Arm is the architecture of mobile gaming, now the largest gaming segment in the world. Arm is attending GDC 2019 to showcase some of the initiatives being undertaken by the ecosystem team that hep game…
March 12, 2019
What Android’s move to 64-bit means for game developers
Dave Whaley
Information for game developers about what to do and how to prepare for the move to 64-bit computing on Android
March 5, 2019
CES 2019 round-up: Consumer AR moves closer
Ian Pilkington
Blog from Ian Pilkington, an VR and AR expert at Arm, details the innovative products he saw at CES 2019, and outlines why mass-consumer uptake of AR is just a few years away from being a reality.
February 19, 2019
The 2018 Developer Survey
Ben Walshe
The new Developer Economics survey Q4 2018 is now open to developers around the world who want check out how well they know popular languages, tools, platforms and frameworks.
December 13, 2018
Consumer trends on AR and VR – how Arm Mali-G76 can improve the “otherworldly” experience
Jack Melling
This blog outlines the key consumer views, opinions and attitudes towards AR and VR following a survey by tech analyst firm TECHnalysis and how Arm Mali-G76 can support the growth of the AR and VR markets…
December 6, 2018
The move to 64-bit computing on Android
Jack Melling
The blog discusses the move to 64-bit on Android for new apps and app updates, and what developers need to consider before the transition deadline of August 2019.
November 27, 2018
“Probably the best phone you can get right now” – Mali-G76 in the new Huawei Mate 20 Pro
Andy Craigen
Following outstanding reviews from leading tech media outlets this blog takes a look at some of the key features of the new Huawei Mate 20 and Mate 20 Pro and explains how the Arm Mali-G76 GPU is helping…
November 15, 2018
The Rise of Depth on Mobile
Roberto Lopez Mendez
The importance of mobile depth data to achieve virtual-to-real interactions in AR/MR is analyzed. Current state of mobile depth sensors and alternatives are presented.
November 13, 2018
Update: Indoor Real-Time Navigation with SLAM on Your Mobile
Roberto Lopez Mendez
This blog explains the process of implementing indoor navigation using only Unity and the Google ARCore SDK with today’s handsets.
November 7, 2018
Machine learning is a huge part of my life – but I didn’t realize this until I joined Arm
Jack Melling
Being over four months into my new job at Arm, I'm still learning about the company and all the many areas of technology that we're involved in. One of these areas is machine learning (ML).
October 1, 2018
How SLAM will transform five key areas
Sylwester Bala
I believe there will be 5 areas where SLAM technology will improve and fundamentally change the lives of consumers and businesses in the near future. Let me explain how SLAM could transform each one.
September 25, 2018
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