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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    Draw a bimap in opengles with Mali-400 mp2 +1

    • OpenGL ES
    • Mali-T760
    • Mali-GPU
    • Mali-400
    6036 views
    2 replies
    Latest over 9 years ago
    by david
  • Answered

    OpenGL ES 3.2 support problem with Mali OpenGL ES Emulator 3.0 0

    • OpenGL ES
    13337 views
    5 replies
    Latest over 9 years ago
    by Adam Charytoniuk Arm Employee Badge
  • Answered

    How best to maximize cache-write utilization for gpu-compute? 0

    • OpenCL
    • vulkan
    • Mali-GPU
    10721 views
    4 replies
    Latest over 9 years ago
    by Sean Lumly
  • Answered

    Support buffer_storage & dual source blending? +1

    • vulkan
    • OpenGL ES
    5891 views
    2 replies
    Latest over 9 years ago
    by Jörg Arm Employee Badge
  • Answered

    Transaction elimination effect on performance +1

    • Mali-T760
    • Mali-GPU
    5372 views
    1 reply
    Latest over 9 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    What's the best way to fill a buffer? +1

    • OpenCL
    • Mali-GPU
    7285 views
    5 replies
    Latest over 9 years ago
    by songmao
  • Answered

    Using glEGLImageTargetTexture2DOES with OpenGL ES 3.0 Emulator 0

    • OpenGL ES
    • Mali-GPU
    9002 views
    2 replies
    Latest over 9 years ago
    by Alexey
  • Answered

    function of libGLES_mali.so +1

    • Midgard
    • Mali Drivers
    • OpenGL ES
    7592 views
    1 reply
    Latest over 9 years ago
    by Stacy Smith Arm Employee Badge
  • Answered

    Problem of etcpack command line on Mac +1

    • Mali Texture Compression Tool
    8316 views
    6 replies
    Latest over 9 years ago
    by eesuzu
  • Answered

    YUV scaling using maliT760 +1

    • Mali Drivers
    • OpenGL ES
    • Mali-T760
    • Mali-GPU
    7411 views
    5 replies
    Latest over 9 years ago
    by Michael McGeagh Arm Employee Badge
  • Answered

    Using software rendering ? +1

    • Mali-GPU
    6504 views
    3 replies
    Latest over 9 years ago
    by Michael McGeagh Arm Employee Badge
  • Answered

    [Vulkan] Dual source blending 0

    • shader core
    • vulkan
    • Mali Drivers
    11033 views
    4 replies
    Latest over 9 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    I'd like to use MGD on Vulkan device equipped with ARM GPU. Where can I get interceptor layer? 0

    • vulkan
    • Mali Graphics Debugger
    • Mali-GPU
    7586 views
    4 replies
    Latest over 9 years ago
    by Valentyn
  • Answered

    MGD - Galaxy S6 - No end of frame detected - Unity +1

    • OpenGL ES
    • Mali Graphics Debugger
    32518 views
    18 replies
    Latest over 9 years ago
    by Jonathan Kirkham Arm Employee Badge
  • Answered

    Buffer_storage implementation 0

    • Mali Drivers
    5201 views
    2 replies
    Latest over 9 years ago
    by Ivan
  • Answered

    Segmentation fault in mgddaemon v3.4.1 on STLinux distribution 0

    • Mali Drivers
    • Mali-GPU
    • Mali-400
    4461 views
    1 reply
    Latest over 9 years ago
    by Jonathan Kirkham Arm Employee Badge
  • Answered

    SDK samples running on CPU instead of GPU 0

    • OpenCL
    • big.LITTLE
    • Mali-T628
    • Mali-GPU
    10326 views
    8 replies
    Latest over 9 years ago
    by Ben
  • Discussion

    Problems getting SurfaceTexture work with Android Videoplayer on MALI 400

    • Mali-GPU
    • Mali-400
    15477 views
    11 replies
    Latest over 9 years ago
    by Marco
  • Answered

    problems using Open GL ES 3.x SDK for Android +1

    • OpenGL ES
    5937 views
    5 replies
    Latest over 9 years ago
    by Wasim Abbas Arm Employee Badge
  • Answered

    [r10p0 Driver] Does Mali-T7xx/Mali-T8xx series support  "Vulkan"? 0

    • vulkan
    • Mali Drivers
    • Mali-GPU
    12076 views
    6 replies
    Latest over 9 years ago
    by Stacy Smith Arm Employee Badge
<>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan