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glShaderBinary error message = 1281

I use mali_offline_compiler transform
the VertexScene.txt to VertexScene.bin as follows
malioc --opengles -c Mali-G31 --vertex D:VertexScene.txt -o D:VertexScene.bin

and use the VertexScene.bin to compiler

while we run the glShaderBinary

type=GL_VERTEX_SHADER
format=GL_MALI_SHADER_BINARY_ARM

and output the error message as follows

err=1281

Any body can tell me what is the problem?

Parents
  • Hi Peter,

    (1) Is there any user guide about the DDK can let me to study. I have no idea about the DDK.

    (2) I load the vertexScene.txt directly and use the glGetProgramBinary() to compile. There is the error message below. GL_PROGRAM_BINARY_SIZE was not declared in the scope. How to fix the error?

    code

    error message

Reply
  • Hi Peter,

    (1) Is there any user guide about the DDK can let me to study. I have no idea about the DDK.

    (2) I load the vertexScene.txt directly and use the glGetProgramBinary() to compile. There is the error message below. GL_PROGRAM_BINARY_SIZE was not declared in the scope. How to fix the error?

    code

    error message

Children
  • Is there any user guide about the DDK can let me to study. I have no idea about the DDK.

    Yes, guides should be in the driver DDK download bundle your company licensed. As above, if you need more help please raise a support case, as we cannot discuss confidential material on a public forum. 

    For your error, I think it should be GL_PROGRAM_BINARY_LENGTH.

    Kind regards, 
    Pete