Please note: We are aware of an issue affecting replies on the Arm Community forums, which may not be loading as expected.
We apologize for any inconvenience and appreciate your patience while we investigate and work to resolve the issue.
Thank you for your understanding.
Why is it showing only 1 render pass?It is a game on Unity, what is wrong?
Hi, Ben! :)
It's a game on unity. It's apk file (Development Build). It's Universal Render Pipeline, forward rendering.
So in game in unity I have many different objects, and in profile in unity at the desktop I see:
SetPass Calls: 113 Draw Calls: 1.8k Batches: 223
But,
when I am capturing a frame by Arm MS Graphics Analizer 2021.0 on my HUAWEI p30 light theare is something strange as you can see on the attached screen in the first message.
And I expected to see something like on this screen (it's another build from Unreal Engine):
So the problem is not in phone, and probably in Unity or in Arm Graphics Analizer.
So do you know what can it be? Thanks for help!