We have a problem on G925 with the game Delta force mobile. We have a lot of GPU spikes in case that there are a lot of alpha test drawcalls with stacking mesh (meshes overlap with each other),In are streamline we find the load/store unit issue is very high compare to other games, and compare to G715.
In summary we doubt we have a problem with HSR function described below in https://developer.arm.com/community/arm-community-blogs/b/mobile-graphics-and-gaming-blog/posts/immortalis-g925-the-fragment-prepassHow to turn off the HSR function from user side? Also it would be very nice if we can get some clues on this issue from here. Thanks very much!
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