After our début run at SIGGRAPH 2015, Moving Mobile Graphics is back for SIGGRAPH 2016!
Moving Mobile Graphics is a half-day course providing a technical introduction to the state of the art in mobile graphics from practitioners at the forefront. This year we look at mobile VR, best practices in real-time rendering, GPU compute for image processing, and recent advances in graphics APIs and rendering techniques. Here's this year's line up:
While similar in many respects, desktop and mobile GPUs operate in radically different form factors. The available power budget, potential die area and capacity to dissipate heat differ by several orders of magnitude. To produce graphics of comparable quality within the form factor of a mobile phone all aspects of modern real-time graphics must be put under scrutiny, from GPU hardware design and associated graphics APIs to the algorithms and techniques employed. This half-day course provides a technical introduction to mobile graphics spanning the hardware-software spectrum, and explores the state of the art with practitioners at the forefront of mobile graphics. The course will explore key advances in mobile graphics, including virtual reality, image processing with GPU compute, efficient use of new low-overhead APIs, and tailoring algorithms for mobile architectures.
You can find details, slides and course notes from last year's run on the connected community here:
Moving Mobile Graphics - SIGGRAPH 2015 Course
SIGGRAPH 2016 is in Anaheim, California. See you there!