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Latest Blogs
  • AMD’s Big Bet on ARM Powered Servers: Opteron A1100 Revealed

    wangyong
    wangyong
    It has been a full seven months since AMD released detailed information about its Opteron A1100 server CPU, and twenty two months since announcement. Today, at the Hot Chips conference in Cupertino, CA…
    • August 12, 2014
  • TyGL: Hardware Accelerated Web Rendering

    Ellie Stone
    Ellie Stone
    Chinese Version中文版: TyGL:硬件加速的 Web 渲染BackgroundToday at SIGGRAPH a new demo is being brought to the public as the result of 18 months of collaboration between teams at ARM, Samsung Research UK and Szeged…
    • August 11, 2014
  • Rockchip Rock the Boat

    Olga Kounevitch
    Olga Kounevitch
    Chinese Version 中文版:瑞芯微电子打破现状 Today at SIGGRAPH, ARM will be showcasing the graphics capabilities of its highest-end product, the ARM Mali-T760 GPU, available to the public for the first time in the shape…
    • August 11, 2014
  • Migrating a software application from ARMv5 to ARMv7-A/R

    Roy Hu
    Roy Hu
    This application note is intended to help you migrate software applications from ARMv5 to ARMv7-A/R. It describes the differences between ARMv5 and ARMv7, and explains the issues involved in migrating…
    • August 10, 2014
  • Getting Started with Arm Microcontrollers and Assembly Programming

    Laxmi Kant Tiwari
    Laxmi Kant Tiwari
    Arm has three series of microcontrollers, the Arm Cortex-A, Arm Cortex-R and Arm Cortex-M. In this blog we explore these and assembly programming.
    • August 9, 2014
  • Top five things to know about Cortex-A5 processor

    Kinjal Dave
    Kinjal Dave
    The Cortex-A5 processor (launched in 2009) implements the ARMv7-A architecture profile and can execute 32-bit ARM instructions and 16-bit and 32-bit Thumb instructions. Here are the top five things to…
    • August 7, 2014
  • Reflections Based on Local Cubemaps in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog demonstrates an effective and low cost technique to implement reflections when developing games for mobile devices.
    • August 7, 2014
  • Five things you may not know about Arm Cortex-M

    Diya Soubra
    Diya Soubra
    Read more about Cortex-M and learn five different things you didn't already know.
    • August 4, 2014
  • Parasitic Extraction Tips for Advanced Nodes

    Brian Fuller
    Brian Fuller
    As use of advanced node technologies (FinFET specifically) ramp, more designers are confronting challenges in technology, productivity, and time to market. To get a sense for what engineers need to know…
    • August 4, 2014
  • Using ARM Compiler 6 with Carbon Performance Analysis Kits (CPAKs)

    Jason Andrews
    Jason Andrews
    ARM has released DS-5 version 5.19 including the Ultimate Edition for ARMv8 to compile and debug 64-bit software. The The specified item was not found. Performance Analysis Kits (CPAKs) for the ARM Cortex…
    • July 29, 2014
  • ARM’s 64-bit big.LITTLE at 2.5GHz+?  Yes, please with TSMC’s 16nm FinFET Plus!

    Lluis Paris
    Lluis Paris
    The annual Design Automation Conference (DAC) was held last month, and what a show it was!  If you recall, back in February, I talked about TSMC and ARM’s first tape-out with the ARM Cortex…
    • July 29, 2014
  • Upcoming Webinar on Debug and Trace

    Varun Sarwal
    Varun Sarwal
    An interesting webinar on "Building a Customized Debug and Trace Solution for a Multi-Core SoC" is being organised on July 24, 2014, 2:00 PM EDT, where you can learn how to:Design and verify configurable…
    • July 23, 2014
  • Four simple tips for optimizing your code

    Beau Paisley
    Beau Paisley
    Arm DDT and Arm MAP are excellent tools for finding program flaws and performance issues – they are also very helpful for studying codes and coding techniques.
    • July 23, 2014
  • Atmel and Mali Team up to Climb New Mountains

    Chris Porthouse
    Chris Porthouse
    Chinese Version中文版:Atmel携手Mali 共攀高峰Le Tour de France is arguably the world’s greatest cycling road race and has been extremely successful on the streets of…well…France. That was until a few weeks ago when…
    • July 23, 2014
  • Building Dashboards to Monitor IoT Devices

    Joe Hanson
    Joe Hanson
    Never overlook the importance of monitoring connected Internet of Things devices, at both a personal and global scale. One way to do that is through a realtime customizable dashboard.
    • July 22, 2014
  • Five Steps to IoT Development

    John Blyler
    John Blyler
    Creating applications for the Internet of Things is surprisingly easy yet not without challenges. But don’t worry – you don’t have to go at it alone. Are you ready to turn your ideas into an Internet…
    • July 22, 2014
  • Using the Juno ARMv8-A Development Platform with DS-5 Ultimate Edition

    Ronan Synnott
    Ronan Synnott
    I recently posted a blog on how to get started with the Fixed Virtual Platform supplied with DS-5 Ultimate Edition. I'm writing this follow up as ARM has just released their first ARMv8 Development Platform…
    • July 22, 2014
  • Juno : ARM's first 64-bit Development Platform

    Varun Sarwal
    Varun Sarwal
    Having started at ARM about a week ago, I have been very excited to work on Juno, ARM's first 64-bit Development Platform.Juno is aimed at accelerating the development of 64-bit software for the mobile…
    • July 21, 2014
  • Resolving MMU Translation Table issues with the DS-5 MMU View

    Ronan Synnott
    Ronan Synnott
    I am writing this short blog to help illustrate a great feature we have added to DS-5, available in version 5.19 and later. You can always get the latest version of DS-5 here. We have a new MMU view, as…
    • July 18, 2014
  • Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler

    Lorenzo Dal Col
    Lorenzo Dal Col
    This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM® Mali™ GPU tools. In Part 1 we profiled the application using using DS-5 Stre…
    • July 17, 2014
  • Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel

    Lorenzo Dal Col
    Lorenzo Dal Col
    Performance analysis and optimization have always been key topics when it comes to mobile applications, in particular for game developers. The task of bringing console class graphics to mobile platforms…
    • July 17, 2014
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