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Mobile, Graphics, and Gaming blog

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  • Why Samsung are choosing ARM for next-generation IVI systems

    Freddi Jeffries
    Freddi Jeffries

    One of the major technology segments on everyone’s radar this year is automotive. Huge advances are taking place in Advanced Driver Assistance Systems (ADAS) to improve road safety by assessing hazards…

    • May 4, 2017
  • Streamline for Developers

    Stephen Barton
    Stephen Barton

    Introduction

    Streamline is a great tool to work out where the bottleneck is for your application. It should be your first pass tool in finding out whether you are vertex, fragment, CPU or bandwidth bound…

    • May 4, 2017
  • Mali Graphics Debugger: One Year On

    Stephen Barton
    Stephen Barton

    It has been over a year since we first announced our Vulkan support in MGD and a lot has changed. I thought I would take this time to share with you our current support and our achievements before having…

    • May 4, 2017
  • Mali Bifrost Usage Recommendations for Texture and Sampler Descriptors

    Peter Harris
    Peter Harris
    Vulkan is a low level rendering API which exposes the hardware more directly to the application than the earlier APIs such as OpenGL ES. This enables a much lighter driver, reducing CPU load and improving…
    • May 3, 2017
  • Vulkan Integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The blog describes in detail the benefits that Vulkan brings to developers in terms of performance, energy consumption and battery life, as well as best practice. We also describe how to integrate the…
    • May 3, 2017
  • Vulkan Multipass at GDC 2017

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    At this year’s Game Developers Conference in San Francisco, I presented our work with Vulkan Multipass at the Khronos Group’s DevDay. A YouTube video of the presentation can be found here: (Please visit…
    • May 3, 2017
  • Vulkan SDK update

    Gemma Paris
    Gemma Paris
    Our team has updated the Vulkan SDK with new sample code and tutorials. All sample code is released in github, under an MIT license. This latest SDK update includes two new Vulkan features: Vulkan Multipass…
    • May 3, 2017
  • Circuit VR: A post-mortem in a Lilliputian world

    Thomas Poulet
    Thomas Poulet
    Did you ever wonder what is happening inside your phone, what the different pieces and components are, how they interact together to make this lump of sand and plastic become the true miracle of technology…
    • May 2, 2017
  • An Artist’s Perspective on Mobile VR Development

    Bondhan Kimbalazani
    Bondhan Kimbalazani
    Circuit VR is the latest demo which we worked on while also being my first experience developing for a mobile platform. The main purpose of it is to showcase Mobile Multiview and Foveated Rendering whilst…
    • May 2, 2017
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

    Daniele Di Donato
    Daniele Di Donato
    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work…
    • May 2, 2017
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR

    Tim Stott
    Tim Stott
    Foveated rendering allows us to use our knowledge of human perception to save significant amounts of computational power.
    • May 2, 2017
  • Picture perfect: Driving next-generation image processing for automotive

    Tim Ramsdale
    Tim Ramsdale
    Today we're launching the ARM Mali-C71 image signal processor (ISP) for automotive applications, the first product in our Mali Camera family.
    • April 24, 2017
  • Optimizing Virtual Reality: Understanding foveated rendering

    Thomas Poulet
    Thomas Poulet
    With the appearance of consumer grade eye tracking devices, foveated rendering is getting increasingly popular. Let's understand what foveated rendering really is.
    • April 20, 2017
  • What makes the Samsung Galaxy S8 superphone so super?

    Freddi Jeffries
    Freddi Jeffries
    This week saw the day that myself and my fellow phone geeks have been waiting for, the launch of the much-anticipated Samsung Galaxy S8. The successor to the awesome Galaxy S7, which was named Best Smartphone…
    • March 31, 2017
  • Unofficial patches for Mali Midgard GPU r16p0 kernel drivers on 4.11.0-rcX kernels

    Myy
    Myy
    Here's a list of unofficial patches required to compile the r16p0 version of the Mali Midgard GPU Kernel device drivers, after including them in 4.11.0-rcX kernels. https://github.com/Miouyouyou/MyyQi…
    • March 12, 2017
  • GDC u next year...

    Freddi Jeffries
    Freddi Jeffries

    It’s Friday and GDC17 is officially almost over for another year. After information overload from a host of brilliant talks and speakers it was back to the ARM booth to check out our demos, catch…

    • March 3, 2017
  • GDC17 Day 2 sessions: Graphics quality, optimizations and more Vulkan!

    Freddi Jeffries
    Freddi Jeffries

    Another beautiful day in San Francisco and it’s back to Moscone West for more awesome expertise from across the game dev industry. Yesterday afternoon we joined Epic and Oculus to hear how the collaboration…

    • March 2, 2017
  • GDC17 Day 1 sessions: VR, Vulkan & more VR!

    Freddi Jeffries
    Freddi Jeffries

    It’s finally here, GDC17 is underway!

    After a minor mishap with some ligaments, my expo-walking, booth-reviewing GDC plans have had to be slightly readjusted, but if nothing else, immobility means…

    • March 2, 2017
  • GDC’17: Developer resources released

    Gemma Paris
    Gemma Paris

     One of the strengths of ARM is the resources we invest in nurturing the developer ecosystem using the ARM architecture. Mobile graphics developers are really important to us and the Game Developer Conference…

    • February 28, 2017
  • Welcome to GDC17!

    Freddi Jeffries
    Freddi Jeffries

    Welcome one and all to my favourite time of year, GDC time! Once again we’re back in San Francisco amongst the best and brightest of the global game development industry to bring you all the very latest…

    • February 28, 2017
  • Evolution of mobile gaming

    Freddi Jeffries
    Freddi Jeffries

    Gone are the days when gaming was the sole domain of your PC or console, these days just about everyone with a phone has gamed on the go in some form or another. The earliest iterations of mobile gaming…

    • February 28, 2017
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