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Efficient Rendering with Tile Local Storage

Marius Bjørge
Marius Bjørge
August 18, 2014
Less than one minute read time.

This talk demonstrates how key mobile-rendering challenges can be met efficiently by use of tile local storage - fast memory readily available in tile-based GPUs. The talk presents and compares solutions for order-independent transparency, physically based shading and lighting, and virtual texturing.


Talk originally given at Siggraph 2014.

siggraph14-Bjorge-TLS-presentation.pdf
Anonymous
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