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Multicore or Multi-pipe GPUs: Easy steps to becoming multi-frag-gasmic
Ed Plowman
The ARM
Mali-400 MP
was the world's first embedded multicore
graphics processor
(GPU) when it was
launched
, back in 2008, and
Mali-T604
continues that trend. Since then, there have been a number of…
September 11, 2013
Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark
Tom Olson
In the
first blog of this series
, I claimed that as a
GPU
performance metric, triangles per second (aka TPS or triangle rate) is a chocolate teapot — i.e. utterly and completely useless — and talked about…
September 11, 2013
Triangles Per Second: Performance Metric or Chocolate Teapot?
Tom Olson
For the Second blog on this subject see
Triangles Per Second 2: A Chocolate Teapot of a Graphics Benchmark
.The practice of characterizing
GPU
performance in terms of triangle rate (triangles per second…
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 1
Sean Ellis
The internal details of ARM's Adaptive Scalable Texture Compression (ASTC) technology were launched this week at the
High Performance Graphics conference
in Paris, France. Tom Olson presented his…
September 11, 2013
ARM's ASTC Adopted by Khronos Group
Sean Ellis
At
SIGGRAPH
today, the
Khronos™ Group
announced that the Adaptive Scalable Texture Compression (ASTC) technology developed by ARM and AMD has been adopted
as an official extension to both the OpenGL…
September 11, 2013
How low can you go? Building low-power, low-bandwidth ARM Mali GPUs
Tom Olson
I'm just back from
SIGGRAPH 2012
, the world's biggest computer graphics conference, and (as every year) still breathing hard from the excitement of seeing the latest in graphics research. This year…
September 11, 2013
Of Philosophy and When is a Pixel Not a Pixel?
Ed Plowman
It's been a busy few months here at ARM in the run up to the
launch
of the
ARM® Mali™-T604 Graphics Processor (GPU)
at
ARM Techcon
. In the post-launch lull (i.e. returning to a slightly…
September 11, 2013
ARM Mali-T604: New GPU & Architecture For Highest Performance & Flexibility
Jem Davies
Today we announced the
ARM® Mali™-T604
GPU, the first implementation of ARM’s new Midgard architecture. The increase in screen resolutions and the demand for better-looking and more intuitive…
September 11, 2013
VOME: OpenMAX Compliant Media Framework for Android
Guest Partner Blogger
The number of
Android based devices
continues to explode in the
smartphone
market. As more Android smartphones are introduced into the market the ability to differentiate continues to be a challenge for…
September 11, 2013
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