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Highly Efficient Video Coding with ARM
Guest Partner Blogger
H.265, more popularly known as
HEVC (High Efficiency Video Coding)
, is the newest addition to the long list of video codecs that have evolved in the last two decades. HEVC promises improved video quality…
September 11, 2013
OpenGL ES 3.0 on Mali GPUs - Business as usual
Jakub Lamik
Last year I had an opportunity to cover the award-winning products based on
ARM MaliTM-T604
including
Google's Chromebook
and
Nexus 10
. Since then, those devices have reached millions of consumers…
September 11, 2013
Flipping the FLOPS - how ARM measures GPU compute performance
Jem Davies
It's time we deal with the measurement of compute performance in GPUs. My latest ARM blog covers the issue of Floating-point Operations Per Second - FLOPS, or GFLOPS or TFLOPS. …
September 11, 2013
Benchmarking floating-point precision in mobile GPUs
Tom Olson
When we talk about GPU performance we usually talk about speed. But, In my next few blogs, I talk about benchmarking the quality of GPU floating-point arithmetic.
September 11, 2013
Benchmarking floating-point precision in mobile GPUs - Part II
Tom Olson
This is the second in a series of blogs about floating-point quality in GPUs.
September 11, 2013
More ASTC in ARM Mali GPUs - High Dynamic Range and 3D
Sean Ellis
ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
September 11, 2013
Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug
Jan-Harald Fredriksen
We recently added support for this extension to the OpenGL ES drivers for the Midgard architecture GPUs. In this post I will write about how this extension can be used to improve error reporting and make…
September 11, 2013
Mali Maintains its Leadership Position - the best just keeps getting better!
Steve Steele
The last few days have been a busy time in the graphics world with the great and the good collecting in sunny LA for
SIGGRAPH 2012
. The announcements kicked off early Monday morning with
Khronos
announcing…
September 11, 2013
ARM Welcomes OpenGL ES 3.0 (Halti)
Anand Patel
Today at
SIGGRAPH,
Khronos announced the latest incarnation of graphics API targeted at embedded and mobile development –
OpenGL ES 3.0
. The new API brings many features that are present in the latest…
September 11, 2013
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