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UEFI 2.4 Specification release includes ARMv8-A AArch64 (64-bit ISA) support
Andrew N. Sloss
I'm happy to announce that the latest release of the
UEFI
(Unified Extension Firmware Interface) specification includes support for
ARMv8-A
AArch64 (64-bit ISA). UEFI is a specification created by…
October 29, 2013
ARM Mali-T720 Overview
Ellie Stone
The ARM® Mali™-T720 GPU is the first offering in the Mid-Range GPU series which has its origins in the
Midgard Architecture
. It is an extremely area-efficient GPU designed specifically to bring…
October 29, 2013
Introducing the ARM Mali-T700 GPU series: Innovated to (efficiently) power the next generation of devices
Plout Galatsopoulos
Better performance or longer battery life? Or both?Many mobile phone users have experienced the disappointment of having their favourite device run out of juice when they are far away from a power socket…
October 29, 2013
The Top 5 Things to Know about Cortex-A53
Brian Jeff
There are a few key aspects of the Cortex-A53 that developers, OEMs, and SoC designers should know. Find out the top 5 things in this blog post.
October 28, 2013
Debugging ARM Linux & Android native apps fast - by Javier Orensanz
Guilherme Marshall
This blog is for those of you who spend hours every day developing and debugging software, and have experienced the frustration that comes with the question “how on earth did my software get here?”This…
October 28, 2013
Standard Cell Benchmarking: Avoiding Five Common Pitfalls
Leah Schuth
Standard Cell Benchmarking: Avoiding Five Common Pitfalls Proper evaluation of standard cell libraries should lead you to select standard cells that will optimize power, performance and area for your…
October 28, 2013
White Paper - Enabling Mobile Innovation with the Cortex-A7 Processor
Kinjal Dave
An excellent whitepaper that describes the features of Cortex-A7 and applications of this little processor. This white paper describes in detail the design choices considered including choice of feature…
October 28, 2013
Particle System. Realtime smoke rendering with OpenGL ES 2.0.
Roberto Lopez Mendez
This whitepaper describes how to implement a simple particle system to simulate smoke. Use of the code snippets present within this whitepaper are subject to the Mali OpenGL ES Linux SDK Tutorial EULA…
October 28, 2013
Saving System Power with ARM Multimedia IP
Sean Ellis
ARM’s Multimedia IP portfolio is designed to work together to reduce overall system power while delivering the performance that is central to the mobile device experience.What is the Multimedia Experience…
October 28, 2013
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