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Particle System. Realtime smoke rendering with OpenGL ES 2.0.

Roberto Lopez Mendez
Roberto Lopez Mendez
October 28, 2013
Less than one minute read time.

This whitepaper describes how to implement a simple particle system to simulate smoke.

Use of the code snippets present within this whitepaper are subject to the Mali OpenGL ES Linux SDK Tutorial EULA terms.

Whitepaper-ParticleSystem.pdf
Anonymous
  • Ellie Stone
    Ellie Stone over 11 years ago

    This is a great paper Roberto, really helpful! Do we have any example demos where this technique has been used?

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