The problem seems to be in creating the EGL surface in Native code. We have a game that creates the EGL surface in Java that this is not happening on.
Anyone else having this issue?
EDIT:
I've attached a stack trace if that helps.
I'm sorry I was on holiday when you posted this question. It looks like there has been some discussion on EGL bugs in our Mali community:
ARM Mali Graphics
http://community.arm.com/search.jspa?q=EGL*&facet=content&place=%2Fplaces%2F2874
Roberto, whom in the Mali community might be more famliar with libMali running on Android 4.3 than me?