We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
When profiling my shaders using Streamline, I found some odd things concerning the usage of GPU cycles (picture below).
The GPU I am testing on is a Mali T-880 (12-core), supposedly running at 650MHz. What surprises me is that within 1s only 442Mcycles are spent in the shaders, though 641Mcycles were available on the GPU. Is there a good explanation for that (CPU is not maxed out) ?