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GPU Cycle Usage

When profiling my shaders using Streamline, I found some odd things concerning the usage of GPU cycles (picture below).

The GPU I am testing on is a Mali T-880 (12-core), supposedly running at 650MHz. What surprises me is that within 1s only 442Mcycles are spent in the shaders, though 641Mcycles were available on the GPU.  Is there a good explanation for that (CPU is not maxed out) ?

 

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