Hi.What is the recommended Vulkan memory type for immutable vertex/index buffers?According to Arm Mali GPU Best Practices - the best memory type for that kind of usage (immutable resources) should have only HOST_VISIBLE | HOST_COHERENT bits.Does that mean that there is no need to use DEVICE_LOCAL_BIT at all on ARM Mali hardware? if not what are the usage scenarios for DEVICE_LOCAL_BIT?Aleksei
AR5 said:does that mean that there is no need at all to use DEVICE_LOCAL bit on ARM mobile systems?
There is no memory heap that is not DEVICE_LOCAL.
e.g. vulkan.gpuinfo.org/displayreport.php