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when using mobile studio to get counter of ray tracing
I found it's ray num item rays started($MaliRayTracingRaysStarted) not equal to my real num
So I wonder if this value is accurate?
It's counting per warp as that is the hardware resource consumption, so if you have any masked lanes due to partial warps/partially covered fragment quads/control flow divergence then they are going to get counted as "used" slots.
Thank you very much. I've roughly understood this item. This is the warp-level statistics, and the value is relatively high.