Hello ARM buddies!
First, thanks for Mali OpenGL ES Emulator 2.0. It's very light!
This four lines:
const unsigned char* renderStr = glGetString(GL_RENDERER);
const unsigned char* versionStr = glGetString(GL_VERSION);
const unsigned char* vendorStr = glGetString(GL_VENDOR);
return this four lines:
FATAL - Exception thrown in GLES31Api::glGetString -> FATAL: No api instance available for type GLES31Api in glGetString
The Use Manual is good but I have no idea what this mean.
Notice running mali-cube give this:
$ mali-cube
FATAL - EGL: (initialize 104) GLX returned Error base : a9, Event Base : 68
FATAL - EGL: GLX supports the following extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
GL renderer: [GeForce GT 730/PCIe/SSE2]
GL vendor:[NVIDIA Corporation]
GL version: [4.4.0 NVIDIA 331.113]
GL shading language version: [4.40 NVIDIA via Cg compiler]
GL API Version: [0.0]
Running: Mali OpenGL ES Emulator 2.0
Any hint on what is wrong is welcome!
Keep the good work!
EDIT1: I'm using SDL2 which seems to handle the EGL stuff on its side. Do you know any special thing to set?