Hi,
I have been trying to create opengl es 3.0 context using the latest 1.4.1 es 3 emulator. The example I am using is cube example of es 2 emulator. I have added the header "EGL/eglext.h" to use EGL_RENDERABLE_TYPE as EGL_OPENGL_ES3_BIT, and include GLES3/gl3.h as well. Also has set context attribute as EGL_CONTEXT_CLIENT_VERSION , 3.
EGL_NONE
};
The code is compiling correctly but giving error as :
No EGL configurations were returned.
Tried to set not RGB size and RGB size as 565. But same error.
I am using windows 7 with visual studio 2012. Same code is working fine for OPENGL ES 2.0 context using same OPENGLES 3.0 emulator. Do we need to set anything else?
Thanks.