Running the r3p0 drivers I've hit an issue that no other video drivers(Qualcomm, Mesa, Nvidia, fglrx) seem to hit.
Running a very simple fragment shader as an example.
void main() { ivec2 uv = ivec2(gl_FragCoord.xy); ivec2 ts = textureSize(samp9, 0); vec4 c0 = texelFetch(samp9, ivec2(uv.x / 2, ts.y - uv.y - 1), 0); float y = mix(c0.b, c0.r, uv.x & 1); float yComp = 1.164 * (y - 0.0625); float uComp = c0.g - 0.5; float vComp = c0.a - 0.5; ocol0 = vec4(yComp + (1.596 * vComp), yComp - (0.813 * vComp) - (0.391 * uComp), yComp + (2.018 * uComp), 1.0); }
I'm having an issue with the mix function on line six. Basically the shader compiler doesn't realize that uv.x & 1 will be a boolean result and fails out.
A simple remedy to the issue is wrapping it like "(uv.x & 1) != 0" but in this case it really shouldn't be necessary.
Hope you guys fix the issue.