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Memory not free after glDeleteTextures call
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Memory not free after glDeleteTextures call
Sebastien Baudouin
over 12 years ago
Note: This was originally posted on 25th April 2013 at
http://forums.arm.com
Hi ,
i'm using MALI-400 and its OpenGLES stack. Playing with textures, i discovered that the memory used by textures is not free just after glDeleteTextures call.
It seems also the same when using eglImages.
I would expect that just after the call to glDeleteTextures or eglDestroyImageKHR the memory used by the process using openGL decrease. But it is not the case.
Is there a possibility (API) to force the OpenGLES stack to free the memory and give it back to the system ?
Thanks for your help.
BR
Seb
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