Hi,
I have established five TCP socket connections using the Network and RTOS libraries.
uint32_t tcp_cb_func (int32_t socket, netTCP_Event event,const NET_ADDR *addr, const uint8_t *buf, uint32_t len) { switch (event) { case netTCP_EventConnect:break; case netTCP_EventEstablished:break; case netTCP_EventClosed:break; case netTCP_EventAborted:break; case netTCP_EventACK:break; case netTCP_EventData:break; } return 1; //1 - incoming connection accepted. } void Send_Message_To_TCP(int S){ uint8_t *Mem; if (Socket[S].SCK >= 0) { if (netTCP_SendReady (Socket[S].SCK)) { Mem=netTCP_GetBuffer (TCP_Size); if(Mem==NULL) { return; } Socket[S].sendbuf = Mem; memcpy (Socket[S].sendbuf, TCP_MSG, TCP_Size); netTCP_Send(Socket[S].SCK, Socket[S].sendbuf,TCP_Size); osDelay(5); } } } __NO_RETURN static void app_main (void *argument) { // //Other Codes // //each 30ms for(i=0;i<5;i++) { Send_Message_To_TCP(i) } }
The system functions correctly until a TCP connection is disrupted, either by disconnecting the Ethernet cable or by suddenly powering off the device. For instance, when Socket 4's Ethernet wire is disconnected abruptly, the timeout counter starts counting down from 60 seconds. Meanwhile, when a new connection for Socket 3 is accepted and its state changes to 'Established,' it sends only one packet and does not transmit any further data during the timeout period.
As the new connection (Socket 3) begins counting down its timeout, sometimes, the timeout for the previously disconnected Socket 4 is reset to 60 seconds. Consequently, the new connection is disconnected more quickly than the timeout for the previously disconnected socket. Upon investigation, I found that the netTCP_SendReady function only operates after the acceptance of a new connection. After that, it returns false during the established connection, which explains why only one packet is sent.
Socket 4
I also checked the thread priority, and all of them work fine.(I've disabled round robin)
What is my mistake? Any help would be appreciated.
You can take a look at the examples BSD_Client and BSD_Server. They show how to connect to a remote server via a stream socket (TCP) and transfer some data. I assume this is what you really need.
Dear Franc, I appreciate your help. I wish I could use the TCP_Socket function, which has many options. I try to complete the BSD protocol to check if it works properly. I am thankful again for your assistance.