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ARM: Using STL vectors

Hi,

I'm writing a C++ program that will run on an STM3210E-EVAL board and I'm having some problems using STL vectors. I'm wondering what I'm doing wrong. (Or if STL vectors are even supported.)

Here's a snippet:

#include <vector>

.
.
.

void func()
{
  std::vector<int> temp;

  temp.push_back(5);
}

When I try to run the debugger on my target, I end up somewhere in assembly land and never reach the beginning of my main() function. (I am not familiar with assembly so, I'm not quite sure where I am or how I got there.)

When I run in simulator mode, everything works fine. (I end up at the beginning of my main() function like I expect.)

It appears that whenever I make any command that increases the size of my vector, I get the same result. If I never insert into my vector or resize it, then the debugger brings me to the beginning of main(), like I'd expect.

The last time I saw something like this was when my heap was 0 and I tried newing something on the heap. If anyone has any ideas, I'd be grateful.

I'm required to write my program in C++ and though I'm not required to use vectors, I really would like to. (I also have a few ideas of how to implement it differently if it turns out that vectors don't work.)

Thanks,

Parents
  • * are you getting any linker warnings?
    * did you verify the layout of your flash through your map file? is everything that is involved in startup where is should be (reset vector, jump to __main, etc.)...?
    * are your clocks configured correctly?
    * maybe it is your watchdog (unlikely...)?
    * stack size?
    * interrupt that occurs immediately after startup but is not handled...?
    * ...

Reply
  • * are you getting any linker warnings?
    * did you verify the layout of your flash through your map file? is everything that is involved in startup where is should be (reset vector, jump to __main, etc.)...?
    * are your clocks configured correctly?
    * maybe it is your watchdog (unlikely...)?
    * stack size?
    * interrupt that occurs immediately after startup but is not handled...?
    * ...

Children
  • * are you getting any linker warnings?
    No.

    * did you verify the layout of your flash through your map file? is everything that is involved in startup where is should be (reset vector, jump to __main, etc.)...?
    Uh... I'm not quite sure what I should be verifying... I have the default startup code if that's what you're asking about. (Except for a change in stack size and heap size.)

    * are your clocks configured correctly?
    Oh, they're not configured at all... Let me go set some values and see if that helps. How would I know if they are "correctly" configured?

    If they're not configured at all, would it still allow some programs to run and others not to? (Or is it undefined behavior?)

    * maybe it is your watchdog (unlikely...)?
    How would I verify if it was or not?

    * stack size?
    Stack Size = 0x200, Heap Size = 0x200.

    * interrupt that occurs immediately after startup but is not handled...?
    I haven't enabled any interrupts yet in my program. Is there still a chance that it's caused by an interrupt?

  • Alright, I added the clock configuration:

    void RCC_Configuration(void)
    {
      /* RCC system reset(for debug purpose) */
      RCC_DeInit();
    
      /* Enable HSE */
      RCC_HSEConfig(RCC_HSE_ON);
    
      /* Wait till HSE is ready */
      HSEStartUpStatus = RCC_WaitForHSEStartUp();
    
      if (HSEStartUpStatus == SUCCESS)
      {
        /* Enable Prefetch Buffer */
        FLASH_PrefetchBufferCmd(FLASH_PrefetchBuffer_Enable);
    
        /* Flash 2 wait state */
        FLASH_SetLatency(FLASH_Latency_2);
    
        /* HCLK = SYSCLK */
        RCC_HCLKConfig(RCC_SYSCLK_Div1);
    
        /* PCLK2 = HCLK/2 */
        RCC_PCLK2Config(RCC_HCLK_Div2);
    
        /* PCLK1 = HCLK/2 */
        RCC_PCLK1Config(RCC_HCLK_Div2);
    
        /* PLLCLK = 8MHz * 9 = 72 MHz */
        RCC_PLLConfig(RCC_PLLSource_HSE_Div1, RCC_PLLMul_9);
    
        /* Enable PLL */
        RCC_PLLCmd(ENABLE);
    
        /* Wait till PLL is ready */
        while (RCC_GetFlagStatus(RCC_FLAG_PLLRDY) == RESET)
        {}
    
        /* Select PLL as system clock source */
        RCC_SYSCLKConfig(RCC_SYSCLKSource_PLLCLK);
    
        /* Wait till PLL is used as system clock source */
        while (RCC_GetSYSCLKSource() != 0x08)
        {}
      }
    
      /* Enable peripheral clocks ------------------------------------------*/
      /* GPIOA, GPIOB and SPI1 clock enable */
      RCC_APB2PeriphClockCmd(RCC_APB2Periph_AFIO, ENABLE);
    }
    
    

    And I still have the same problem.

  • You do realize the by pushing an item into the back of the vector that the vector code is calling new?

    There will be no simple way of using vectors and pre-allocating all space at startup without re-writeing the vector code.

  • You do realize the by pushing an item into the back of the vector that the vector code is calling new?
    Yes, I do realize that. I plan to do all my pushing at the start of my program. (Is this bad as well?) Is it any better if I used the following?

    vector<int> temp(50);