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Hi,
I'm writing a C++ program that will run on an STM3210E-EVAL board and I'm having some problems using STL vectors. I'm wondering what I'm doing wrong. (Or if STL vectors are even supported.)
Here's a snippet:
#include <vector> . . . void func() { std::vector<int> temp; temp.push_back(5); }
When I try to run the debugger on my target, I end up somewhere in assembly land and never reach the beginning of my main() function. (I am not familiar with assembly so, I'm not quite sure where I am or how I got there.)
When I run in simulator mode, everything works fine. (I end up at the beginning of my main() function like I expect.)
It appears that whenever I make any command that increases the size of my vector, I get the same result. If I never insert into my vector or resize it, then the debugger brings me to the beginning of main(), like I'd expect.
The last time I saw something like this was when my heap was 0 and I tried newing something on the heap. If anyone has any ideas, I'd be grateful.
I'm required to write my program in C++ and though I'm not required to use vectors, I really would like to. (I also have a few ideas of how to implement it differently if it turns out that vectors don't work.)
Thanks,
You do realize the by pushing an item into the back of the vector that the vector code is calling new?
There will be no simple way of using vectors and pre-allocating all space at startup without re-writeing the vector code.
You do realize the by pushing an item into the back of the vector that the vector code is calling new? Yes, I do realize that. I plan to do all my pushing at the start of my program. (Is this bad as well?) Is it any better if I used the following?
vector<int> temp(50);