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glShaderBinary error message = 1281

I use mali_offline_compiler transform
the VertexScene.txt to VertexScene.bin as follows
malioc --opengles -c Mali-G31 --vertex D:VertexScene.txt -o D:VertexScene.bin

and use the VertexScene.bin to compiler

while we run the glShaderBinary

type=GL_VERTEX_SHADER
format=GL_MALI_SHADER_BINARY_ARM

and output the error message as follows

err=1281

Any body can tell me what is the problem?