This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Do you have a plan to support SSBO at vertex shader on OpenGL ES?

I got error messages like below. My Mali GPU is Mali-G78 and it returns 0 at GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS.

So this error message is correct. However this feature is very common nowadays. Do you have a plan to support this?

0