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Partial framebuffer clears in OpenGL

I've stumbled upon a question in your forum related with what I want to achieve and would like to check if it could be used for my purpose. In my case I'm looking into rendering parts of the framebuffer at a different frequency, while preserving other parts (which shouldn't change across frames). So, ideally, I'd like to perform clears in specific areas to achieve that. Am I right in assuming that if do the following I'll be able to preserve partial framebuffer contents on Mali GPUs? So, the intention being to tell the driver I want to invalidate the "custom area" and the proceed with a clear and draw to the remaining areas.


I'm aware of transaction elimination, but I'd like to (a) completely avoid rendering to areas I know are not changing and (b) preserve those across frames if possible.

Cheers!

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