I developed a custom front buffer rendering method for VR that supports vertex displacement distortion correction:
https://github.com/Consti10/FPV_VR_2018
therefore i need to render half-screen slices dirctely into the fron tbuffer, similar as descrbed here:
https://www.imgtec.com/blog/reducing-latency-in-vr-by-using-single-buffered-strip-rendering/
While rendering half-screen slices into the front buffer is no problem on QCOM GPUs, because they have a usable extension (
QCOM_tiled_rendering) I am unable to archieve the same one MALI GPUs. Is there a way to render half-screen slices on MALI GPUswithout performance cuts because of half-screen clears ? E.g. like Google does in Daydream ?