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Arm NN: Build and Run ML Apps Seamlessly on Mobile…
Arm NN SDK, a key piece of technology that makes it much, much easier to build and run ML applications on power-efficient, Arm-based platforms.
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Machine Learning Blog
Take your neural networks to the next level with Arm's Machine Learning Inference Advisor
Annie Tallund
Calling all developers who want to maximize their neural network performance! We present the Arm MLIA, the work leading up to it and why it matters.
November 23, 2023
Optimizing AI models for Arm Ethos-U NPUs using the NVIDIA TAO Toolkit
Amogh Dabholkar
How developers can optimize their AI models for Arm Ethos-U NPUs using the NVIDIA TAO Toolkit.
October 20, 2023
ExecuTorch and TOSA enabling PyTorch on Arm platforms
Robert Elliott
Arm has worked with Meta to introduce support for Arm platforms in ExecuTorch.
October 17, 2023
Reviewing different Neural Network Models for Multi-Agent games on Arm using Unity
Sofia Jegnell
During the Game Developer Conference (GDC) in March 2023, we showcased our multi-agent demo called Candy Clash, which is a mobile game containing 100 intelligent agents.
September 11, 2023
Part 1: Build dynamic and engaging mobile games with multi-agent reinforcement learning
Koki Mitsunami
Using the Unity ML-Agents Toolkit, we developed Candy Clash demo, the multi-agent system, where dozens of rabbit characters work as a team, aiming to crack their opponent's egg.
August 16, 2023
Benefit of pruning and clustering a neural network for before deploying on Arm Ethos-U NPU
George Gekov
How to design a neural network so that the compiler is able to efficiently compress the weights of your ML model and benefit fully from the capabilities of the Ethos-U hardware?
July 22, 2023
Part 3: Build dynamic and engaging mobile games with multi-agent reinforcement learning
Koki Mitsunami
Using the Unity ML-Agents Toolkit, we developed Candy Clash demo, the multi-agent system, where dozens of rabbit characters work as a team, aiming to crack their opponent's egg.
July 3, 2023
Part 2: Build dynamic and engaging mobile games with multi-agent reinforcement learning
Koki Mitsunami
Using the Unity ML-Agents Toolkit, we developed Candy Clash demo, the multi-agent system, where dozens of rabbit characters work as a team, aiming to crack their opponent's egg.
June 28, 2023
Expanded access to Arm Virtual Hardware for the entire IoT ecosystem
Eric Sondhi
Arm Virtual Hardware has transitioned from private to public beta and is now open to anyone with an Arm account to try out and use for commercial purposes. Find out more.
May 10, 2023
Arm takes Embedded Software Development to the next level with introduction of Keil MDK Version 6
Reinhard Keil
Keil MDK Version 6 delivers new features that are optimized for the entire Cortex-M and Ethos-U processor portfolio.
March 9, 2023
Analyzing Machine Learning models on a layer-by-layer basis
George Gekov
In this blog, we demonstrate how to analyze a Machine Learning model on a layer-by-layer basis.
October 31, 2022
How audio development platforms can take advantage of accelerated ML processing
Mary Bennion
Join DSP Concepts and Alif Semiconductor at Arm DevSummit 2022 to discuss ML techniques commonly used for audio. Discover the features and benefits of the Audio Weaver platform.
October 24, 2022
Multi-agent reinforcement learning scalability on Android devices
Shafiullah Rahman
This blog provides detailed information about how to apply multi-agent reinforcement learning across Android devices.
September 20, 2022
How to Deploy PaddlePaddle on Arm Cortex-M with Arm Virtual Hardware
Liliya Wu
This blog introduces how to deploy a PP-OCRv3 English text recognition model on Arm Cortex-M55 processor with Arm Virtual Hardware.
August 31, 2022
Part 3: Unity ML-Agents on Arm: how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 3 of a three part series.
August 12, 2022
Part 2: Unity ML-Agents on Arm and how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 2 of a three part series.
July 29, 2022
Part 1: Unity ML-Agents on Arm and how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 1 of a three part series.
July 8, 2022
Style transfer for graphics post-processing on mobile
Pavel Rudko
This blog explains how developers can implement style transfer for graphics post-processing on mobile, in particular neural style transfer.
March 24, 2022
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