The problem seems to be in creating the EGL surface in Native code. We have a game that creates the EGL surface in Java that this is not happening on.
Anyone else having this issue?
I've attached a stack trace if that helps.
I'm sorry I was on holiday when you posted this question. It looks like there has been some discussion on EGL bugs in our Mali community:
ARM Mali Graphics
Roberto, whom in the Mali community might be more famliar with libMali running on Android 4.3 than me?
I suspect the folks in the malidevelopers team would be a good place to start :-)
mcgeagh, could you please help us with this query?
Unfortunately there is nothing obvious in your stack trace so to proceed further, can you please help us reproduce the issue?
Do you have a small reproducer you can share with us?
Thanks in advance,
jacobk.iugo if you've no further info to help reproduce the issue, I'll close out this question. If you've solved your problem, please share your issue and solution with us all. Thanks!
When entering the procedure testMe, r1 contains *thisObj as :
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