We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
I developed a custom front buffer rendering method for VR that supports vertex displacement distortion correction:
https://github.com/Consti10/FPV_VR_2018
therefore i need to render half-screen slices dirctely into the fron tbuffer, similar as descrbed here:
https://www.imgtec.com/blog/reducing-latency-in-vr-by-using-single-buffered-strip-rendering/
While rendering half-screen slices into the front buffer is no problem on QCOM GPUs, because they have a usable extension (
QCOM_tiled_rendering) I am unable to archieve the same one MALI GPUs. Is there a way to render half-screen slices on MALI GPUswithout performance cuts because of half-screen clears ? E.g. like Google does in Daydream ?