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Completing the set!
Chris Shore
You might have come across some pieces I've written recently on the ARMv7 architecture.
Navigating the Cortex Maze
ARMv7-A - Power to the People
ARMv6-M vs ARMv7-M - Unpacking the Microcontrollers
I've…
October 24, 2013
ARMv7-R - Hidden Power
Chris Shore
In recent articles, I’ve overviewed the ARMv7 architecture and then looked in more detail at ARMv7-A (
ARMv7-A - Power to the People
) and ARMv6-M/ARMv7-M (
ARMv6-M vs ARMv7-M - Unpacking the Micro…
October 24, 2013
关于 big.LITTLE 需要知道的十件事
Song Bin 宋斌
原文:
Ten Things to Know About big.LITTLE
投稿人:
brianjeff
,2013 年 6 月 18 日ARM
big.LITTLE™ 技术
越来越受到业内的认可,被视为一种在移动设备中以低功耗满足更高性能要求的进步方式。自其发布以来,现有超过十二家 ARM 合作伙伴在设计中积极运用 big.LITTLE 技术。随着 big.LITTLE 处理技术的推广运用…
October 24, 2013
big.LITTLE 电源管理:技术概览
Song Bin 宋斌
原文:
Power Management with big.LITTLE: A technical overview
投稿人:
stevenwillis
,2013 年 6 月 20 日由于设计复杂性和多种电源域的原因,使用复杂 SoC(系统级芯片)的电源管理功能比较困难。在本文中,我将阐述配备
Versatile™ Express V2M-P1 主板
的
ARM® CoreTile Express…
October 24, 2013
OpenGL ES 3.0 让移动世界更上一层楼
Song Bin 宋斌
原文:
OpenGL ES 3.0 Takes Mobile to the Next Level
投稿人:
Espen Oybo
,2013 年 7 月 24 日在被问到
OpenGL® ES 3.0
为我好友的那部配装备 ARM®
Mali™-T604
的
Nexus 10
带来哪些改进时,我叹了口气,有些恼怒地看着我那无知的朋友。这个自己标榜是技术极客的人居然不知道 OpenGL…
October 24, 2013
消耗像素 - 在 ARM Mali GPU 上着色的新优化
Song Bin 宋斌
原文:
Killing Pixels - A New Optimization for Shading on ARM Mali GPUs
投稿人:
Sean Ellis
, 2013 年 8 月 8 日不可见像素成本高昂着色像素很贵,因此需要确保不浪费时间和精力对不会实际显示在屏幕上的像素进行着色。 为此,ARM®
Mali™ GPU
将首创一种新颖的优化。但在我们讨论解决方案之前…
October 24, 2013
查找性能瓶颈
Song Bin 宋斌
原文:
Hunting Down Performance Bottlenecks
投稿人:
gabordozsa
, 2013 年 8 月 5 日在本博文中,我想就
ARM® DS-5™ Streamline 性能分析器
如何帮我分析 CPU 循环耗费在某些并行基准代码中的什么地方,分享我的经验。我曾研究称为
MontBlanc
的研究项目,其旨在使用待发布的 ARM(移动)技术构建…
October 24, 2013
VIXL 入门
Song Bin 宋斌
原文:
Getting Started with VIXL
投稿人:
baptisteasfa
,2013 年 7 月 16 日在上一篇博客文章中,
我们介绍了 VIXL - 一个 ARMv8 动态代码生成工具包
。本博客文章将告诉您如何使用 VIXL 框架。我们将会看到如何设置 VIXL 汇编程序并生成某些代码。我们还将详细阐述由 VIXL 提供的某些有用功能,并了解如何在 VIXL 模拟器中运行生成的代码…
October 24, 2013
通过 GL_KHR_debug 在 ARM Mali GPU 上更轻松地进行 OpenGL ES 调试
Song Bin 宋斌
原文:
Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug
投稿人:
janharaldfredriksen
,2013 年 6 月 27 日出于多方面的的原因,调试
OpenGL ES
应用程序具有挑战性。原因之一是
API
中的错误报告不够好。引发错误的时间及其原因并不总是十分明显。这是 API 的局限性,因为在大多数情况下,驱动程序完全知道所存在的问题…
October 24, 2013
Enabling the New Telecom Infrastructure – If you blink you may miss out...
Colin Alexander
This is the first in a series of blogs covering the migration towards ARM technology in the rapidly evolving telecom-infrastructure market. A lot has been written recently regarding the challenges facing…
October 24, 2013
Software Consolidation with the ARMv8-R Hypervisor
Chris Turner
Having previously introduced the ARMv8-R architecture, it’s time to look more closely into its new technology and explain some of the benefits it will bring. I’ll try to convey the key concepts simply…
October 24, 2013
基准测试移动 GPU 中的浮点精度 - 第 3 部分
Song Bin 宋斌
原文:
Benchmarking floating point precision in mobile GPUs - Part III
投稿人:
Tom Olson
,2013 年 8 月 29 日欢迎阅读我撰写的 GPU 浮点质量系列博文的第 3 部分。此系列的灵感源自
Stuart Russell
在
Youi Labs
™ 所做的有趣工作,旨在探索各种移动 GPU 行为的差异。在
第 1 部…
October 24, 2013
基准测试移动 GPU 中的浮点精度 - 第 2 部分
Song Bin 宋斌
原文:
Benchmarking floating-point precision in mobile GPUs - Part II
投稿人:
Tom Olson
,2013 年 6 月 11 日这是有关 GPU 中浮点质量的一系列博文中的第二篇,我的灵感源自
Stuart Russell
发表于
Youi Labs 网站
的文章。在
第 1 部分
中,我宣称许多程序员其实并不真正了解浮点数字,也指出如果您准备将它用于比较棘手的东西…
October 24, 2013
ARM Cortex-A 处理器和 GCC 命令行
Song Bin 宋斌
原文:
ARM Cortex-A Processors and GCC Command Lines
投稿人:
richardearnshaw
,2013 年 4 月 15 日面向 ARM 处理器的 GNU 编译器集合 (
GCC
) 命令行选项最初是在多年前设计的,当时可用处理器和变体的列表与现今相比要短很多。随着 ARM 架构的演进,从 GCC 中获取最佳代码所需的选项也已改变,但也做了各种尝试来确保选项的现有集合不会改变其本意…
October 24, 2013
隆重推出 VIXL:ARMv8 动态代码生成套件
Song Bin 宋斌
原文:.
Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8
投稿人
Rod Crawford
,2013 年 7 月 10 日我们很高兴地宣布推出 VIXL 这款面向
ARMv8
的动态代码生成套件,希望能够让 JIT 创建者快速地以全新 ARMv8 的 A64 指令集为目标进行开发。在过去的几年中,我们(ARM JIT 团队)倾力研究许多领先…
October 24, 2013
ARMv8-R, architecture innovation for embedded systems
Chris Turner
This year’s
ARM TechCon
conference in Santa Clara sees ARM disclosing details of its next processor architecture;
ARMv8-R
. This eighth-generation ARM architecture is already established as …
October 23, 2013
New samples in Mali SDK
Sylwester Bala
I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
October 23, 2013
Getting Started with VIXL
Baptiste Afsa
This content was initially posted 16 July 2013 on blogs.arm.comIn the previous blog post
we introduced VIXL - A Dynamic Code Generation Toolkit for ARMv8
. This blog post will show you how to use the VIXL…
October 23, 2013
CoreLink 500系列简介 之 DMC-520
George Wang
随着基于ARM处理器的系统设计越来越复杂,对于系统IP的要求也越来越高。尤其是ARM v8架构的Cortex-A53和Cortex-A57的推出更将这一需求推到了一个崭新的高度。ARM顺应这一趋势,扩展了已有CoreLink的产品线,推出了500系列以满足对64位ARM系统的应用需求。这一系列文档就为这一最新CoreLink系列做一个介绍。CoreLink DMC-520 Dynamic Memory…
October 22, 2013
Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8
Rod Crawford
This content was initially posted 10 July 2013 on blogs.arm.comWe are pleased to announce the release of VIXL, a dynamic code generation toolkit for
ARMv8
that we hope will enable JIT creators to rapidly…
October 22, 2013
ASTC does it
Stacy Smith
In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
October 22, 2013
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