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Blogs

Latest Blogs
  • Bootloader Design for MCU's in Embedded Systems

    Jacob Beningo
    Jacob Beningo
    Microcontrollers have proliferated into every nook and cranny of our daily lives from simple 8-bit devices that control our toaster ovens to powerful 32-bit DSP’s that provide us with the rich media and…
    • June 26, 2014
  • ISC 2014: NVIDIA Tesla Cards Add ARM64 Host Compatibility

    wangyong
    wangyong
    Kicking off this week for the world of supercomputing is the 2014 International Supercomputing Conference in Leipzig, Germany. One of the major supercomputing conferences, ISC is Europe’s largest supercomputing…
    • June 26, 2014
  • IoT Success Depends upon Decoupling

    John Blyler
    John Blyler
    Avoiding M2M pitfalls will require an open, internet-based approach that decouples IoT devices from services. But what role will standards play? In Part I of this interview, Zach Shelby, business development…
    • June 25, 2014
  • Bringing up Streamline in the Android Developer Toolchain (SDK and NDK) in order to do system analysis for your Android app

    Matthew Du Puy
    Matthew Du Puy
    This blog has been written before but quite a few things have improved in the ease of use and breadth of support of Streamline use on Android in the past few years. For starters, Mac OS X is well supported…
    • June 25, 2014
  • Sometimes Hardware Details Matter in ARM Embedded Systems Programming

    Jason Andrews
    Jason Andrews
    Last week, I received the call for papers for the Embedded World Conference for 2015. The list of topics is a good reminder of how broad the world of embedded systems is. It also reminded me how overloaded…
    • June 23, 2014
  • Wrapping up the ARM Step Challenge with a Video Review

    Brian Fuller
    Brian Fuller
    SAN FRANCISCO--We've written a lot about the really fun, really clever ARM Step Challenge at DAC 2014. From the initial The ARM Step Challenge at DAC: Throwing Down the Gauntlet post to The Aftermath…
    • June 20, 2014
  • Nothing Happens Until Something Moves

    Adam Reynolds
    Adam Reynolds
    Blog post title by Albert EinsteinAfter a long winter in Cleveland, it’s been difficult to get up and moving again. You could say that I have a large inertia – I am resistant to change my state of motion…
    • June 19, 2014
  • Mali GPU and Samsung AMOLED combine for picture perfect real-time images

    Doug Day
    Doug Day
    Modern games and applications really push the boundaries of real-time graphics and user interfaces on mobile and to do this they need all the components of the system to work together to provide the performance…
    • June 17, 2014
  • How Different is Cellular from WiFi Embedded Design?

    John Blyler
    John Blyler
    Embedded developers should know the differences between cellular and Wi-Fi types of connectivity, especially when moving from prototyping to production designs. Is cellular connectivity more difficult…
    • June 17, 2014
  • Software’s Growing Role in Semiconductor Ecosystems

    John Blyler
    John Blyler
    Two very different analysts stress the importance of software in chip and server ecosystems. Last week, veteran semiconductor electronic design automation (eda) analyst garysmith made the following ob…
    • June 11, 2014
  • DAC Breakfast: 14nm is Real and Ready for Use

    Lori Kate Smith
    Lori Kate Smith
    My DAC started early last Monday morning with a delicious breakfast and a lively discussion with robaitken of ARM, Kelvin Low of Samsung Electronics, Glenn Dukes of Synopsys and skillfully moderated by…
    • June 10, 2014
  • Interested in GPU Compute?  You Have Choices!

    Tim Hartley
    Tim Hartley
    Chinese Version 中文版:[原创翻译]GPU通用计算有兴趣吗?你有多种选择!The most notable addition to OpenGL® ES when version 3.1 was announced at GDC earlier this year was Compute Shaders. Whilst similar to vertex and fragment…
    • June 9, 2014
  • Ten Things You May Not Know About mbed

    Jim Carver
    Jim Carver
    For those of you who don’t already know about mbed, it is an open-source, ARM-based hardware and software platform designed for professional rapid prototyping of products and mass production. Since…
    • June 9, 2014
  • ARM Trusted Firmware videos (Links that work for Chinese partners)

    Rob Coombs
    Rob Coombs
    There has been lots of interest in ARM Trusted Firmware.  We are aware that YouTube is unavailable to some parts of the world so you might like these links that should work anywhere:Go to the session link…
    • June 9, 2014
  • ARM Trusted Firmware - New v0.4 release

    Rob Coombs
    Rob Coombs
    The ARM Trusted Firmware team have just released v0.4 under a permissive BSD license to enable the ARM ecosystem with a high quality reference implementation of:1. Secure Monitor Calls (SMC) Calling Convention2…
    • June 9, 2014
  • The Winner of the ARM Step Challenge at 51st DAC is ....

    Brad Nemire
    Brad Nemire
    "What escalator?""What elevator?""Can I give you a walking demo instead?"I've finally come to the point where I don't feel guilty for giving my feet a rest - and this is most likely true for all of those…
    • June 6, 2014
  • Embedded C Programming with Arm Cortex-M Video Course

    Miro Samek
    Miro Samek
    The course starts from the beginning and is structured as a series of short, focused, hands-on lessons that teach you how to program Arm Cortex-M microcontrollers in C.
    • June 4, 2014
  • A technical report on TEE and ARM TrustZone

    Liwenhao
    Liwenhao
    In this article, I will give an introduction of TEE (trusted execution environment) and ARM TrustZone based on my one and a half year experimentation on several ARM platforms when implementing T6.
    • May 31, 2014
  • Optimizing Fast Fourier Transformation on ARM Mali GPUs

    Neil
    Neil
    Fast Fourier Transformation (FFT) is a powerful tool in signal and image processing. One very valuable optimization technique for this type of algorithm is vectorization. This article discusses the motivation…
    • May 30, 2014
  • ARM submits conformance for OpenGL ES 3.1

    Plout Galatsopoulos
    Plout Galatsopoulos
    This year at GDC Khronos announced the latest version of the OpenGL® ES API. OpenGL ES 3.1 is taking a step up from OpenGL ES 3.0 to enable new, fascinating mobile graphics content. With headline features…
    • May 30, 2014
  • Massimo’s Arduino Maker Faire Update

    Lori Kate Smith
    Lori Kate Smith
    There was so much I wanted to share about my one day at Maker Faire that I needed to write two blogs. My first thoughts are in My First Maker Faire: Engineers and Kids at Play.Massimo launching the Arduino…
    • May 28, 2014
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