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Get started developing your OpenGL ES based graphics application
Gemma Paris
OpenGL ES is the standard API for 2D and 3D graphics on embedded systems, which includes mobile phones, tablets, smart TVs, consoles, and other appliances and vehicles. The API is a well-defined subset…
April 14, 2015
Refraction Based on Local Cubemaps
Roberto Lopez Mendez
IntroductionGame developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should…
April 13, 2015
Dynamic Soft Shadows Based on Local Cubemap
Sylwester Bala
In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
April 13, 2015
Debug over power-down
Paul Black
Efficiency is at the heart of the ARM® architecture. ARM cores are commonly used in products where power consumption and battery life are critical considerations, but this can pose additional challenges…
April 13, 2015
DS-5 Snapshot Viewer Enhancements
Paul Black
In DS-5 v5.21 Snapshot Viewer has been improved, with additional functionality and better ease of use. This release extends support to include ARM®v8 architecture, all core registers plus peripheral SFRs…
April 13, 2015
Live editing OpenGL ES shaders with Mali Graphics Debugger
Lorenzo Dal Col
With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified…
April 10, 2015
What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1
Lorenzo Dal Col
Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali GPUs. In
2013,
we previewed
Mali Graphics Debugg…
April 10, 2015
Cortex-A17 powers new generation of Chrome OS devices
Lionel Belnet
Last week, several of our partners unveiled
new Chrome OS devices powered
by
Cortex-A17
based processor. These new products include two Chromebooks from Haier and HiSense at very competitive low price…
April 9, 2015
What's new in ARM Streamline – DS-5 v5.21
Lorenzo Dal Col
We have just released a new version of ARM DS-5 Development Studio, and here I am presenting the new features of
Streamline performance analyzer
. In this release we have focused on supporting new ARM semiconductor…
April 9, 2015
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