FFT feature in ProjectNe10
Project Ne10 recently received an updated version of FFT, which is heavily NEON optimized for both ARM v7-A/v8-A AArch32 and v8-A AArch64 and is faster than almost all of the other existing open source FFT implementations such as FFTW and the FFT routine in OpenMax DL. This article will introduce this a bit.
The following chart illustrates the benchmarking results of the complex FFT (32-bit float data type) of Ne10, FFTW and OpenMax. The test platform is ARM Cortex A9. The X-axis of the chart represents the length of FFT. The Y-axis represents the execution time of FFT. Smaller is better.
From this chart, we can find that Ne10 is better than FFTW, OpenMax DL in most of cases.
To utilize NEON accelerator, usually we have two choices:
The following table describes the pros and cons of using assembly/intrinsic.
NEON assembly
NEON intrinsic
Performance
Always shows the best performance for the specified platform
Depends heavily on the toolchain that is used
Portability
The different ISA (i.e. ARM v7-A/v8-A AArch32 and ARM v8-A AArch64) has different assembly implementation. Even for the same ISA, the assembly might need to be fine-tuned to achieve ideal performance between different micro architectures.
Program once and run on different ISA’s. The compiler may also grant performance fine-tuning for different micro-architectures.
Maintainability
Hard to read/write compared with C.
Similar to C code, it’s easy to read/write.
According to the aforementioned pros/cons comparison, the intrinsic is preferred for the implementation of the Ne10 library
But for FFT, we still have different versions of implementations for ARM v7-A/v8-A AArch32 and v8-A AArch64 due to the reason described as follows:
// radix 4 butterfly with twiddles
scratch[0].r = scratch_in[0].r;
scratch[0].i = scratch_in[0].i;
scratch[1].r = scratch_in[1].r * scratch_tw[0].r - scratch_in[1].i * scratch_tw[0].i;
scratch[1].i = scratch_in[1].i * scratch_tw[0].r + scratch_in[1].r * scratch_tw[0].i;
scratch[2].r = scratch_in[2].r * scratch_tw[1].r - scratch_in[2].i * scratch_tw[1].i;
scratch[2].i = scratch_in[2].i * scratch_tw[1].r + scratch_in[2].r * scratch_tw[1].i;
scratch[3].r = scratch_in[3].r * scratch_tw[2].r - scratch_in[3].i * scratch_tw[2].i;
scratch[3].i = scratch_in[3].i * scratch_tw[2].r + scratch_in[3].r * scratch_tw[2].i;
The above code snippet lists the basic element of FFT---- radix4 butterfly. From the code, we can conclude that:
And, for ARM v7-A/v8-A AArch32 and v8-A AArch64,
Considering the above factors, in practice the implementation of Ne10 eventually has an assembly version, in which 2 radix4 butterflies are executed in one loop, for ARM v7-A/v8-A AAch32, and an intrinsic version, in which 4 radix4 butterflies are executed in one loop, for ARM v8-A AArch64.
The following charts show the C/NEON performance boosts in ARM v8-A AArch32 and AArch64 on the same Cortex-A53 CPU of Juno. Larger is better.
All the blue bars show the data in the AArch32 mode. The NEON code is v7-A/v8-A AArch32 assembly. The toolchain used is gcc 4.9.
All the red bars show the data in the AArch64 mode. The NEON code is intrinsic. The performance of intrinsic depends on toolchains greatly. The toolchain used here is llvm3.5.
From these charts, we can conclude that float complex FFT shows the similar or better performance boost between the AArch64 mode and the AArch32 mode. But for int32/16 complex FFT, the performance boost in the AArch32 mode is usually better than in the AArch64 mode (but this doesn’t mean the int32/16 complex FFT performs faster in the AArch32 mode than in the AArch64 mode!)
The data from this exercise is useful to analyze the performance boost for ARM v8-A AArch64 mode but we still need more data to verify and reinforce our concept.
The following charts are based on performance of the AArch32 C version and show the performance ratios of the AArch32 NEON version and the AArch64 C version, and the AArch64 NEON version on the same Cortex-A53 CPU on Juno. Larger is better.
From these charts, we can conclude that FFT in the AArch64 mode performs faster than in the AArch32 mode, no matter C or NEON.
The FFT still supports the following features:
Feature
Data type
Length
c2c FFT/IFFT
float/int32/int16
2^N (N is 2, 3….)
r2c FFT
2^N (N is 3, 4….)
c2r IFFT
But the APIs have changed. The old users need to update to latest version v1.1.2 or master.
More API details, please check http://projectne10.github.io/Ne10/doc/group__C2C__FFT__IFFT.html.
Take the float c2c FFT/IFFT as an example, current APIs are used as follows.
#include "NE10.h"
……
{
fftSize = 2^N; //N is 2, 3, 4, 5, 6....
in = (ne10_fft_cpx_float32_t*) NE10_MALLOC (fftSize * sizeof (ne10_fft_cpx_float32_t));
out = (ne10_fft_cpx_float32_t*) NE10_MALLOC (fftSize * sizeof (ne10_fft_cpx_float32_t));
ne10_fft_cfg_float32_t cfg;
cfg = ne10_fft_alloc_c2c_float32 (fftSize);
//FFT
ne10_fft_c2c_1d_float32_neon (out, in, cfg, 0);
//IFFT
ne10_fft_c2c_1d_float32_neon (out, in, cfg, 1);
NE10_FREE (in);
NE10_FREE (out);
NE10_FREE (cfg);
}
The FFT shows that you can get a significant performance boost in the ARM v8-A AArch64 mode. You may find more use cases of course. We welcome feedback and are looking to publish use cases to cross promote ProjectNe10 and the projects that use it.
For more details, please access http://projectne10.github.com/Ne10/
你说的正确结果是指你的理论结果吗?
目前的Ne10 FFT算法以C算法为准,C算法也是经过优化的,可能跟你的算法有些不同,对输入的格式和长度有一定要求,你可以对比一下你的算法和Ne10的算法的异同。