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Twitch: Optimizing Unreal Engine Apps with Mali Graphics Debugger
Freddi Jeffries
By optimizing games and applications for Mali-based SoCs, developers are able to tap into massive segments of the mobile market for everything from casual gaming to high fidelity mobile titles and VR amongst…
September 1, 2017
Why GPUs and Machine Learning are a Perfect Match
Freddi Jeffries
We’ve talked about how the new Mali-G72 GPU is providing better than ever performance for on-device Machine Learning, but we haven’t talked much about why it’s so good so we’re going to look at that now…
August 7, 2017
Solving the Multi-sampling Problem in Deferred Shading with Temporal Anti-Aliasing
Panagiotis Christopoulos Charitos
In this article, we will try to explore an anti-aliasing method that works well with deferred shading called temporal anti-aliasing.
July 31, 2017
Arm-powered Xiaomi Mi 5c smartphone features the entire Arm Mali Multimedia Suite of graphics, video and display!
Freddi Jeffries
Xiaomi recently launched the Mi 5c smartphone based on their Surge S1 SoC, incorporating more elements of Arm IP than any previous device.
July 26, 2017
High Performance Graphics 2017 - Compressing Deep Neural Networks with ASTC
Freddi Jeffries
ARM will be attending the High Performance Graphics 2017 event and will be holding a session on compression of Deep Neural Networks with ASTC. In this blog we discuss this in more detail.
July 25, 2017
The Rise of High Fidelity Mobile Gaming
Freddi Jeffries
While simple games like Snake inspire some serious nostalgia, and even the most basic puzzle game can kill a worrying number of hours if you’re not careful, it’s becoming more apparent that these high…
July 20, 2017
Unofficial patches for the Mali Midgard kernel drivers r19p0 on Linux 4.13.0-rcX
Myy
The first release candidate of Linux 4.13 is now released, along with the new Mali Midgard kernel drivers, which are now at the version r19p0! The first release candidate of Linux 4.13 is now released…
July 18, 2017
New OPPO R11 smartphone delivers stunning photo quality with Arm Assertive Display
Hellen Norman
It’s not news that smartphones have become the hub of our daily lives: there are currently around 3.9 billion subscriptions worldwide, with growth in less mature markets predicted to push that number to…
July 13, 2017
GPU Processing Budget Approach to Game Development
Roberto Lopez Mendez
The main steps to consider GPU processing budget when planning a game are discussed. Formulas are provided and available tools to obtain shader’s cycle consumption are described.
July 3, 2017
Mobile’s new paradigm shift
Alex Mercer
You may have already forgotten that the mobile device we hold in our hands today originated as a “cellular phone”, then became a “feature phone” and now a “smart phone”.
June 1, 2017
Arm's Rene Haas on 'An Amazing World of Possibilities' at Computex 2017
Freddi Jeffries
The first day of Computex Taipei 2017 opened up in expectation of 130,000 visitors attending to learn about the latest developments of the technology industry. With the Innovex expo alone featuring 272…
June 1, 2017
Post-processing in Mobile: Clustered Volumetric Fog
Panagiotis Christopoulos Charitos
With each generation of mobile GPUs the available performance budget sees a significant increase. That performance increase opens up the door to new techniques never tried in mobile before.
May 30, 2017
Computex 2017 - Launching Mali-G72, Cortex-A75 & Cortex-A55!
Freddi Jeffries
Monday morning in Taipei and the public holiday for the Dragon Boat Festival doesn’t slow the momentum of the technology industry.
May 29, 2017
Mali-G72 – Enabling tomorrow’s technology today
Freddi Jeffries
You might have noticed that around this time of year we start to talk about our latest high end GPU. Well, 2017 is no different and we in the Arm Mali team are delighted to welcome Mali-G72 to the High…
May 29, 2017
Google and the quest to bring Artificial Intelligence to the masses
Pablo Fraile
I recently attended the 11th Google I/O, a conference where 7000 developers gather near Google’s headquarters to learn about, and celebrate, everything new that Google announces across its increasing…
May 24, 2017
OpenXR creating the gold standard for alternative realities
Freddi Jeffries
ARM is engaging with this standardisation effort as we are keen to help the various XR markets to grow and achieve their full potential.
May 22, 2017
Unofficial patches for Mali Midgard GPU r17p0 kernel drivers on 4.12.0-rcX kernels
Myy
Greetings, The new kernel 4.12 series has started and for all the ealier adopters who want to use these kernels with Mali Midgard GPU support, here are the patches needed to compile such kernels with the…
May 17, 2017
Evolution of mobile gaming: Gains, games and growing pains
Freddi Jeffries
Our demo team are working continuously to discover, develop and understand the next generation of gaming technology to ensure our GPUs, video and display processors are more than capable of providing an…
May 9, 2017
Developer Guide: Arm Mali GPU Best Practices
Gemma Paris
The ARM Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming.
May 5, 2017
Console quality game rendering on mobile
Peter Harris
In the last few years we've seen huge improvements in the performance of mobile SoC designs, making it possible to treat high-end mobile phones as a target for graphics algorithms previously only possible…
May 5, 2017
High quality reflections for Mobile VR in Unreal Engine
Attilio Provenzano
Reflections based on static local cubemaps are a powerful tool to give a better sense of realism to games at an affordable performance cost. This blog is a step-by-step guide on implementing high quality…
May 5, 2017
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