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Mobile, Graphics, and Gaming blog

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  • Twitch: Optimizing Unreal Engine Apps with Mali Graphics Debugger

    Freddi Jeffries
    Freddi Jeffries
    By optimizing games and applications for Mali-based SoCs, developers are able to tap into massive segments of the mobile market for everything from casual gaming to high fidelity mobile titles and VR amongst…
    • September 1, 2017
  • Why GPUs and Machine Learning are a Perfect Match

    Freddi Jeffries
    Freddi Jeffries
    We’ve talked about how the new Mali-G72 GPU is providing better than ever performance for on-device Machine Learning, but we haven’t talked much about why it’s so good so we’re going to look at that now…
    • August 7, 2017
  • Solving the Multi-sampling Problem in Deferred Shading with Temporal Anti-Aliasing

    Panagiotis Christopoulos Charitos
    Panagiotis Christopoulos Charitos
    In this article, we will try to explore an anti-aliasing method that works well with deferred shading called temporal anti-aliasing.
    • July 31, 2017
  • Arm-powered Xiaomi Mi 5c smartphone features the entire Arm Mali Multimedia Suite of graphics, video and display!

    Freddi Jeffries
    Freddi Jeffries
    Xiaomi recently launched the Mi 5c smartphone based on their Surge S1 SoC, incorporating more elements of Arm IP than any previous device.
    • July 26, 2017
  • High Performance Graphics 2017 - Compressing Deep Neural Networks with ASTC

    Freddi Jeffries
    Freddi Jeffries
    ARM will be attending the High Performance Graphics 2017 event and will be holding a session on compression of Deep Neural Networks with ASTC. In this blog we discuss this in more detail.
    • July 25, 2017
  • The Rise of High Fidelity Mobile Gaming

    Freddi Jeffries
    Freddi Jeffries
    While simple games like Snake inspire some serious nostalgia, and even the most basic puzzle game can kill a worrying number of hours if you’re not careful, it’s becoming more apparent that these high…
    • July 20, 2017
  • Unofficial patches for the Mali Midgard kernel drivers r19p0 on Linux 4.13.0-rcX

    Myy
    Myy
    The first release candidate of Linux 4.13 is now released, along with the new Mali Midgard kernel drivers, which are now at the version r19p0! The first release candidate of Linux 4.13 is now released…
    • July 18, 2017
  • New OPPO R11 smartphone delivers stunning photo quality with Arm Assertive Display

    Hellen Norman
    Hellen Norman
    It’s not news that smartphones have become the hub of our daily lives: there are currently around 3.9 billion subscriptions worldwide, with growth in less mature markets predicted to push that number to…
    • July 13, 2017
  • GPU Processing Budget Approach to Game Development

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The main steps to consider GPU processing budget when planning a game are discussed. Formulas are provided and available tools to obtain shader’s cycle consumption are described.
    • July 3, 2017
  • Mobile’s new paradigm shift

    Alex Mercer
    Alex Mercer
    You may have already forgotten that the mobile device we hold in our hands today originated as a “cellular phone”, then became a “feature phone” and now a “smart phone”.
    • June 1, 2017
  • Arm's Rene Haas on 'An Amazing World of Possibilities' at Computex 2017

    Freddi Jeffries
    Freddi Jeffries
    The first day of Computex Taipei 2017 opened up in expectation of 130,000 visitors attending to learn about the latest developments of the technology industry. With the Innovex expo alone featuring 272…
    • June 1, 2017
  • Post-processing in Mobile: Clustered Volumetric Fog

    Panagiotis Christopoulos Charitos
    Panagiotis Christopoulos Charitos
    With each generation of mobile GPUs the available performance budget sees a significant increase. That performance increase opens up the door to new techniques never tried in mobile before.
    • May 30, 2017
  • Computex 2017 - Launching Mali-G72, Cortex-A75 & Cortex-A55!

    Freddi Jeffries
    Freddi Jeffries
    Monday morning in Taipei and the public holiday for the Dragon Boat Festival doesn’t slow the momentum of the technology industry.
    • May 29, 2017
  • Mali-G72 – Enabling tomorrow’s technology today

    Freddi Jeffries
    Freddi Jeffries
    You might have noticed that around this time of year we start to talk about our latest high end GPU. Well, 2017 is no different and we in the Arm Mali team are delighted to welcome Mali-G72 to the High…
    • May 29, 2017
  • Google and the quest to bring Artificial Intelligence to the masses

    Pablo Fraile
    Pablo Fraile
    I recently attended the 11th Google I/O, a conference where 7000 developers gather near Google’s headquarters to learn about, and celebrate, everything new that Google announces across its increasing…
    • May 24, 2017
  • OpenXR creating the gold standard for alternative realities

    Freddi Jeffries
    Freddi Jeffries
    ARM is engaging with this standardisation effort as we are keen to help the various XR markets to grow and achieve their full potential.
    • May 22, 2017
  • Unofficial patches for Mali Midgard GPU r17p0 kernel drivers on 4.12.0-rcX kernels

    Myy
    Myy
    Greetings, The new kernel 4.12 series has started and for all the ealier adopters who want to use these kernels with Mali Midgard GPU support, here are the patches needed to compile such kernels with the…
    • May 17, 2017
  • Evolution of mobile gaming: Gains, games and growing pains

    Freddi Jeffries
    Freddi Jeffries
    Our demo team are working continuously to discover, develop and understand the next generation of gaming technology to ensure our GPUs, video and display processors are more than capable of providing an…
    • May 9, 2017
  • Developer Guide: Arm Mali GPU Best Practices

    Gemma Paris
    Gemma Paris
    The ARM Mali application developer best practices guide targets an expert developer audience, familiar with Vulkan and OpenGL ES API programming.
    • May 5, 2017
  • Console quality game rendering on mobile

    Peter Harris
    Peter Harris
    In the last few years we've seen huge improvements in the performance of mobile SoC designs, making it possible to treat high-end mobile phones as a target for graphics algorithms previously only possible…
    • May 5, 2017
  • High quality reflections for Mobile VR in Unreal Engine

    Attilio Provenzano
    Attilio Provenzano
    Reflections based on static local cubemaps are a powerful tool to give a better sense of realism to games at an affordable performance cost. This blog is a step-by-step guide on implementing high quality…
    • May 5, 2017
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