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Mobile, Graphics, and Gaming blog

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  • Mali-G76: Taking High-End Graphics to the Next Level

    Andy Craigen
    Andy Craigen
    Mali-G76 is Arm’s latest premium GPU, built on the Bifrost architecture and boasting our highest ever GPU performance.
    • May 31, 2018
  • Mobile reimagined: Changing your world

    Freddi Jeffries
    Freddi Jeffries
    The uptake and advancement of new use cases in the smartphone market means previous generation devices eventually won’t be able to run the advanced workloads and use-cases that are becoming increasingly…
    • May 23, 2018
  • How to Create a Compelling VR Demo, From an Artist's Perspective

    Bondhan Kimbalazani
    Bondhan Kimbalazani
    A breakdown of making a demo for an event from the eyes of a graphics artist. In this blog we showcase the work that went into making a "Museum of Gaming" VR demo for GDC 2018.
    • May 8, 2018
  • Achieving Console-Like Experiences on Mobile VR with Apex Construct

    José Emilio Muñoz-López
    José Emilio Muñoz-López
    Until now, mobile VR lacked the ability to reach 6DoF sensing when a headset is in use. Arm and FTG port a console game to mobile, with none of the drawbacks.
    • April 30, 2018
  • Post-processing Effects on Mobile: Optimization and Alternatives

    Attilio Provenzano
    Attilio Provenzano
    Arm case study: Bloom in Nordeus’ Spellsouls. Let's see what happened when we faced a real-world problem involving post-processing.
    • April 17, 2018
  • PerfDoc – How to Optimize Early With Vulkan Validation Layer Tools at GDC18

    Freddi Jeffries
    Freddi Jeffries
    Jungwoo Kim from Samsung takes a moment to recap the benefits of Vulkan’s cross platform capabilities for those who may not yet be working with this most recent API from Khronos.
    • March 23, 2018
  • Post Processing Effects for Mobile at GDC18

    Freddi Jeffries
    Freddi Jeffries
    GDC 2018 - first up this morning is a talk on Post Processing Effects for Mobile from Arm’s very own Stephen Barton and Attilio Provenzano, as well as Srdja Stetic-Kozic from Serbian game studio, Nordeus…
    • March 22, 2018
  • 25 Years of Mobile Gaming - Powered by Arm

    Ben Walshe
    Ben Walshe
    Our main theme at GDC this year is how Arm has helped shape mobile gaming for just over 25 years. So, let us tell you the story.
    • March 13, 2018
  • Mainstream mobile: Bringing premium experiences to millions more consumers

    Freddi Jeffries
    Freddi Jeffries
    We are proud to announce the release of two new Mali GPUs, Mali-G52 and Mali-G31, to our Mainstream and Ultra Efficient roadmaps.
    • March 6, 2018
  • Arm at GDC 2018

    Ben Walshe
    Ben Walshe
    So, for those of you who may not be aware of what does Arm does at GDC, or why Arm should care about game developers, let us fill you in!
    • February 28, 2018
  • MWC18: A Smartphone Camera With a Brain

    Roberto Mijat
    Roberto Mijat
    We're excited to announce some of our recent collaborations in mobile and camera tech, some of which we will be showcased at the MWC 2018.
    • February 23, 2018
  • White Paper: Foveated Rendering

    Ben Walshe
    Ben Walshe
    This whitepaper describes Foveated Rendering on Arm devices, it explains and discusses points such as: What foveated rendering is, and what are it's use cases.
    • December 4, 2017
  • White Paper: 360-Degree Video Rendering

    Ben Walshe
    Ben Walshe
    This whitepaper describes how existing Arm technology can be used to implement 360-degree video efficiently, and how the different hardware and software components interact with each other in order to…
    • November 28, 2017
  • Lila’s Tale: A case study in optimizing VR games

    Rafael Ferrari
    Rafael Ferrari
    I’m writing this guest blog on the Arm Community about the work we at Skullfish are doing involving optimizing our VR game; Lila's Tale, for mobile VR based on a guide written by Roberto Lopez Mendez from…
    • November 20, 2017
  • Arm CoreLink MMU-600 saves >$1Billion in premium content protection systems

    Sridhar Valluru
    Sridhar Valluru
    Today Arm introduced its next generation System MMU, CoreLink MMU-600; which, protects real time low latency high bandwidth 4K content. Media content protection relies on CoreLink MMU-600 to deploy TrustZone…
    • November 1, 2017
  • Arm releases PerfDoc v1.0

    Ben Walshe
    Ben Walshe
    PerfDoc is a Vulkan layer which aims to validate applications against the Mali Application Developer Best Practices document, which is hosted on the Arm Developer website. Just like the LunarG validation…
    • October 23, 2017
  • Mobile inside-out VR Tracking, now available on your phone with Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog presents a detailed description of the steps to achieve mobile inside-out VR tracking with Unity and Google ARCore/Tango SDKs running on Samsung GearVR or Google Daydream.
    • October 18, 2017
  • The Samsung Note 8 - A Premium Arm Based Device.

    Ben Walshe
    Ben Walshe
    Though it isn’t "straight off the shelf" brand new anymore, we got our hands on one of the most impressive smartphones of 2017, the Samsung Note 8.
    • October 9, 2017
  • EGX, eSports and the Mobile Gaming Boom in Asia

    Ben Walshe
    Ben Walshe
    Anyone with an interest in gaming or eSports will know of the UK's biggest games event, EGX, which took place in Birmingham City, UK.
    • September 27, 2017
  • Mali-G72 High Performance GPU debuts in HiSilicon's Kirin 970 SoC

    Freddi Jeffries
    Freddi Jeffries
    For those of us who arguably take our tech a little too seriously, the first time a brand new product appears in real-life silicon is pretty exciting.
    • September 20, 2017
  • Making a Mountain out of a Mali: What a Billion Chips Really Means

    Freddi Jeffries
    Freddi Jeffries
    Mali is the number 1 shipping GPU in the world. More than 1 Billion Mali GPUs were shipped by our partners in 2016. A BILLION.
    • September 8, 2017
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