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Mobile, Graphics, and Gaming blog

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  • Vulkan Best Practices for Mobile Developers

    Ben Walshe
    Ben Walshe
    Vulkan is a powerful graphics API which allows for complete control of your application, enhancing the visual fidelity and performance. However, the API can be quite complex for developers as there are…
    • March 19, 2019
  • The Architecture of Mobile Gaming

    Ben Walshe
    Ben Walshe
    Arm is the architecture of mobile gaming, now the largest gaming segment in the world. Arm is attending GDC 2019 to showcase some of the initiatives being undertaken by the ecosystem team that hep game…
    • March 12, 2019
  • What Android’s move to 64-bit means for game developers

    Dave Whaley
    Dave Whaley
    Information for game developers about what to do and how to prepare for the move to 64-bit computing on Android
    • March 5, 2019
  • CES 2019 round-up: Consumer AR moves closer

    Ian Pilkington
    Ian Pilkington
    Blog from Ian Pilkington, an VR and AR expert at Arm, details the innovative products he saw at CES 2019, and outlines why mass-consumer uptake of AR is just a few years away from being a reality.
    • February 19, 2019
  • The 2018 Developer Survey

    Ben Walshe
    Ben Walshe
    The new Developer Economics survey Q4 2018 is now open to developers around the world who want check out how well they know popular languages, tools, platforms and frameworks.
    • December 13, 2018
  • Consumer trends on AR and VR – how Arm Mali-G76 can improve the “otherworldly” experience

    Jack Melling
    Jack Melling
    This blog outlines the key consumer views, opinions and attitudes towards AR and VR following a survey by tech analyst firm TECHnalysis and how Arm Mali-G76 can support the growth of the AR and VR markets…
    • December 6, 2018
  • The move to 64-bit computing on Android

    Jack Melling
    Jack Melling
    The blog discusses the move to 64-bit on Android for new apps and app updates, and what developers need to consider before the transition deadline of August 2019.
    • November 27, 2018
  • “Probably the best phone you can get right now” – Mali-G76 in the new Huawei Mate 20 Pro

    Andy Craigen
    Andy Craigen
    Following outstanding reviews from leading tech media outlets this blog takes a look at some of the key features of the new Huawei Mate 20 and Mate 20 Pro and explains how the Arm Mali-G76 GPU is helping…
    • November 15, 2018
  • The Rise of Depth on Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The importance of mobile depth data to achieve virtual-to-real interactions in AR/MR is analyzed. Current state of mobile depth sensors and alternatives are presented.
    • November 13, 2018
  • Update: Indoor Real-Time Navigation with SLAM on Your Mobile

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog explains the process of implementing indoor navigation using only Unity and the Google ARCore SDK with today’s handsets.
    • November 7, 2018
  • Machine learning is a huge part of my life – but I didn’t realize this until I joined Arm

    Jack Melling
    Jack Melling
    Being over four months into my new job at Arm, I'm still learning about the company and all the many areas of technology that we're involved in. One of these areas is machine learning (ML).
    • October 1, 2018
  • How SLAM will transform five key areas

    Sylwester Bala
    Sylwester Bala
    I believe there will be 5 areas where SLAM technology will improve and fundamentally change the lives of consumers and businesses in the near future. Let me explain how SLAM could transform each one.
    • September 25, 2018
  • Arm Mali Developer Resources

    Ben Walshe
    Ben Walshe
    Developer resources quick reference guide for graphics developers who are creating applications and games for Arm Mali multimedia products.
    • September 19, 2018
  • Introducing SLAM

    Sylwester Bala
    Sylwester Bala
    SLAM is one of a number of key areas that will be made possible through Augmented Reality and Virtual Reality. SLAM promises to be transformative - but what is it?
    • September 13, 2018
  • Newzoo Report - The Mobile Gaming Opportunity

    Ben Walshe
    Ben Walshe
    Get the latest gaming market update with a report from Newzoo. They explain the mobile gaming oppertunity that exists within the gaming industry and the figures behind that explain this opportunity.
    • August 28, 2018
  • The history (and future) of augmented reality

    Sylwester Bala
    Sylwester Bala
    In this blog, I will take you through the plotted and varied history of AR, while attempting to show the current landscape of the technology and where it is heading in the future.
    • August 1, 2018
  • Premium IP Announcements to Developer Ecosystems, How it all Ties Together

    Ben Walshe
    Ben Walshe
    Arm like every company, regularly releases new offerings for Partners. What does this mean for the developer ecosystem that run on Arm? We explain the connection.
    • July 23, 2018
  • AR and ML using Google ARCore, Arm NN in Unity running on mobile devices

    Joel Liang
    Joel Liang
    This blog shares our experience developing our AR and ML demo using Google ARCore and Arm NN in Unity. Throughout this guide I'll point out the most important steps.
    • July 17, 2018
  • My experience of a VR World Cup

    Jack Melling
    Jack Melling
    As a football fan, I thought I would try out the BBC Sport Virtual Reality (VR) app for myself and see what it was like. My first time on VR did not disappoint.
    • July 10, 2018
  • The 2018 World Cup in VR: A useful first step towards widespread take-up by 2022?

    Jack Melling
    Jack Melling
    The BBC will be showing the 2018 football World Cup in virtual reality (VR), but there is a need to manage expectations. The technology, like Gareth Southgate’s squad, is still young but potentially very…
    • June 20, 2018
  • Using Compute Post-Processing in Vulkan on Mali

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog post will outline how we can use two Vulkan queues with different priorities to enable optimal scheduling for compute post-processing workloads.
    • June 13, 2018
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