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The Movie Vision App: Part 3
Eric Gowland
IntroductionThis last blog in the Movie Vision App series, following on from
The Movie Vision App: Part 1
and
The Movie Vision App: Part 2
, will discuss two final movie effect filters.Movie Vision Filters…
November 18, 2014
The Movie Vision App: Part 2
Eric Gowland
IntroductionFollowing on from
The Movie Vision App: Part 1
, in Part 2, we’ll immediately move on and discuss two more image filters implemented for the project.Movie Visions Filters: “An Old Man Dies……
November 11, 2014
The Movie Vision App: Part 1
Eric Gowland
IntroductionThe Applied Systems Engineering (ASE) team at ARM is responsible for both implementing and presenting technical demonstrations that show ARM® technology in context. These demonstrations make…
November 4, 2014
ARM Delivers System Efficiency with a New Suite of Integrated Media IP
Ellie Stone
Today, the Media Processing team at ARM is delighted to announce the launch of five new products, the ARM® Mali™-T860, Mali-T830 and Mali-T820 graphics processors, the Mali-V550 video processor and the…
October 27, 2014
Should Have Gone to Bandwidth Savers
Jakub Lamik
Chinese Version中文版 :
节约带宽才是王道
Building an efficient and high performing System-on-Chip(SoC) is becoming an increasingly complex task. The growing demands for bandwidth heavy applications mean that system…
October 23, 2014
Installing OpenCL on Chromebook in 30 minutes
Anton Lokhmotov
I am interrupting my
blog series
to share what I think is a rather elegant way to quickly get up and running with OpenCL™ on the ARM® Mali™-T604 GPU powered Chromebook. Please bear in mind that this is…
October 10, 2014
Heterogeneous Multiprocessing Gets a Boost with the New OpenCL for NEON Driver
Steve Steele
Chinese Version 中文版:
NEON驱动OpenCL强化异构多处理
OpenCL - First Mali and Now NEONI am currently in Santa Clara for ARM TechCon where the latest technologies from ARM and its partners will be on show from tomorrow…
September 29, 2014
Mali-450 MP gets 64-bit drivers
Dan Wilson
Throughout this year, application developers have continued to release a vast range of apps using both the OpenGL® ES 2.0 and 3.0 APIs. While the more recent API offers a wider range of features and performance…
September 18, 2014
ARM Mali GPUs: Bringing High-Quality Graphics to Emerging Markets
Ellie Stone
Chinese Version 中文版:
ARM Mali GPU:为新兴市场带来高质量图形
The ARM Ecosystem continues to drive innovation, diversity and opportunity across the entire industry at an astonishing pace, bringing the benefits of semiconductor…
September 17, 2014
Gamelab 2014: Performance Optimisation and Debug Tools for mobile games with PlayCanvas
Jonathan Kirkham
Back in June I had the pleasure of visiting Barcelona in Spain for the first time to give a presentation at Gamelab.I was lucky enough to attend some of the other talks given and was impressed by the quality…
August 29, 2014
Energy Efficiency in GPU Applications, Part 1
Panu Korpela
In this blog I will talk about energy efficiency in embedded GPUs and what an application programmer can do to improve the energy efficiency of their application. I have split this blog into two parts;…
August 28, 2014
Efficient Rendering with Tile Local Storage
Marius Bjørge
This talk demonstrates how key mobile-rendering challenges can be met efficiently by use of tile local storage - fast memory readily available in tile-based GPUs. The talk presents and compares solutions…
August 18, 2014
Mali: X11 vs. Wayland at SIGGRAPH 2014
Guy Lunardi
Over the past couple of weeks, ARM and
Collabora
have been working together closely to showcase all the benefits that can be extract from
Wayland
for media content playback use cases and beyond.This week…
August 14, 2014
TyGL: Hardware Accelerated Web Rendering
Ellie Stone
Chinese Version中文版:
TyGL:硬件加速的 Web 渲染
BackgroundToday at
SIGGRAPH
a new demo is being brought to the public as the result of 18 months of collaboration between teams at ARM,
Samsung Research UK
and
Szeged…
August 11, 2014
Rockchip Rock the Boat
Olga Kounevitch
Chinese Version 中文版:
瑞芯微电子打破现状
Today at
SIGGRAPH
, ARM will be showcasing the graphics capabilities of its highest-end product, the ARM Mali-T760 GPU, available to the public for the first time in the shape…
August 11, 2014
Reflections Based on Local Cubemaps in Unity
Roberto Lopez Mendez
This blog demonstrates an effective and low cost technique to implement reflections when developing games for mobile devices.
August 7, 2014
Atmel and Mali Team up to Climb New Mountains
Chris Porthouse
Chinese Version中文版:
Atmel携手Mali 共攀高峰
Le Tour de France is arguably the world’s greatest cycling road race and has been extremely successful on the streets of…well…France. That was until a few weeks ago when…
July 23, 2014
Mali GPU Tools: A Case Study, Part 3 — Static analysis with the Mali Offline Shader Compiler
Lorenzo Dal Col
This is the third and last part of this series that explains how to analyze the Epic Citadel demo using our ARM® Mali™ GPU tools. In
Part 1
we profiled the application using using
DS-5 Stre…
July 17, 2014
Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel
Lorenzo Dal Col
Performance analysis and optimization have always been key topics when it comes to mobile applications, in particular for game developers. The task of bringing console class graphics to mobile platforms…
July 17, 2014
Realizing the Benefits of GPU Compute for Real Applications with Mali GPUs
Roberto Mijat
I have just returned from a fortnight spent hopping around Asia in support of a series of ARM hosted events we call the Multimedia Seminars, which took place in Seoul (27th June), Taipei (1st July) and…
July 10, 2014
Huawei Chooses ARM Mali GPUs for its Premium Smartphone Offering
Ellie Stone
This week saw the exciting launch of the latest ARM® Mali™-T628 MP4 GPU based product,
Huawei Technologies
Honor 6. With its
Hisilicon
Kirin 920 processor based on ARM big.LITTLE™ processing…
June 27, 2014
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