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ARMv8-R, architecture innovation for embedded systems
Chris Turner
This year’s
ARM TechCon
conference in Santa Clara sees ARM disclosing details of its next processor architecture;
ARMv8-R
. This eighth-generation ARM architecture is already established as …
October 23, 2013
New samples in Mali SDK
Sylwester Bala
I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
October 23, 2013
Getting Started with VIXL
Baptiste Afsa
This content was initially posted 16 July 2013 on blogs.arm.comIn the previous blog post
we introduced VIXL - A Dynamic Code Generation Toolkit for ARMv8
. This blog post will show you how to use the VIXL…
October 23, 2013
Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8
Rod Crawford
This content was initially posted 10 July 2013 on blogs.arm.comWe are pleased to announce the release of VIXL, a dynamic code generation toolkit for
ARMv8
that we hope will enable JIT creators to rapidly…
October 22, 2013
ASTC does it
Stacy Smith
In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
October 22, 2013
Game Set and Batch
Stacy Smith
At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer…
October 22, 2013
Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0
Sylwester Bala
This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
October 22, 2013
System design tips for entry-level smartphones - part 2
William Orme
How to get the most out of the memory interface The choice of DDR memory is a key factor in determining the cost and power of the smartphone. Low cost smartphones typically use a single 32-bit memory…
October 21, 2013
5 things you might not know about AMBA® 5 CHI
William Orme
ARM products in server and networking? Yes, it’s happening and
AMBA® 5 CHI
is a big part of making that happen. The AMBA 5 CHI protocol enables the latest ARMv8 architecture
Cortex®-A50…
October 21, 2013
Why do I need an AMBA 5 CHI Memory Controller?
Tom Conway
ARM® AMBA® 5 CHI Memory Controllers work in concert with AMBA 5 CHI interconnects to provide controls to optimise data flows between many processors and the DDR memory. In this blog I am going to tell…
October 18, 2013
Software Techniques for ARM big.LITTLE Systems
Alan Tringham
ARM Big.LITTLE processing addresses one of today's most significant challenges: extending consumers' always on, always connected mobile experience with both improved performance AND longer battery life…
October 17, 2013
Continuing the journey through the Cortex maze...
Chris Shore
Following on from two earlier articles (
Navigating the Cortex Maze
and
ARMv6-M vs ARMv7-M - Unpacking the Microcontrollers
), you might be interested in a new piece on the ARMv7-A architecture and Cortex…
October 17, 2013
ARMv7-A - Power to the People
Chris Shore
Recently, I wrote an article called “Navigating the Cortex Maze” (
Navigating the Cortex Maze
) That was intended as an easy way-in to the ARM processor range, covering Cortex-A (architecture…
October 17, 2013
The A64 ISA and Compilers
Chris Shore
Fact: The ARM architecture is the most widely licensed 32-bit embedded instruction set architecture in the industry. That fact makes the ARM Instruction Set Architecture (ISA) incredibly important to…
October 15, 2013
ARM Mali-T628 or how performance sometimes outstrips promises
Jakub Lamik
In the fast-paced technology world we are used to hearing about improvements from one product generation to the next. In the past, we have looked in great detail at the various different
metrics
used to…
October 15, 2013
AMBA 4 ACE and Hardware Cache Coherency - Top 5 Questions
Neil Parris
I thought I'd post a short blog post about commonly asked questions on AMBA 4 ACE and system coherency.What does ACE mean?ACE is the "AXI Coherency Extensions" introduced with the AMBA 4 specification…
October 14, 2013
ARMv6-M vs ARMv7-M - Unpacking the Microcontrollers
Chris Shore
The Arm Cortex-M story has much depth and warrants some further explanation. You see, it doesn’t end with Armv7-M.
October 14, 2013
Maximizing Battery Life
Chris Shore
Hi,Just noticed
jacobbeningo
's excellent post (
10 Tips for Maximizing Battery Life
) in
Embedded
on Maximizing Battery Life. Some really good advice which any designer should take note of. Thanks…
October 10, 2013
Benchmarking floating point precision in mobile GPUs - Part III
Tom Olson
Chinese version 中文版:
基准测试移动 GPU 中的浮点精度 - 第 3 部分
This blog was originally published on 29th August 2013 on blogs.arm.comWelcome to Part III of my blog series on GPU floating-point quality! This series was…
October 9, 2013
ARM Architecture Reference Manual for ARMv8-A (64-bit) publicly released
Andrew N. Sloss
This blog was originally posted on 11 September 2013 on blogs.arm.comFollowing on from the UEFI 64-bit announcement, I like to announce the release of the ARM® Architecture Reference Manual (commonly known…
October 9, 2013
Navigating the Cortex Maze
Chris Shore
Introduction The ARM architecture is 28 years old this year. The ARM1 first ran code on 26th April 1985 at the office of Acorn Computers in Cambridge, UK. Since the formation of ARM (then called “Advanced…
October 8, 2013
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