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Mobile, Graphics, and Gaming blog Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0
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Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0

Sylwester Bala
Sylwester Bala
October 22, 2013
Less than one minute read time.

This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.

Whitepaper-ShadowMap - final_Publish.pdf
Anonymous
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