October 22, 2013
Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0
This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
Article text
Re-use is only permitted for informational and non-commercial or personal use only.
