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October 22, 2013

Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0

This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.

By Sylwester Bala

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This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.


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