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Blogs

Latest Blogs
  • Vulkan Integration in Unity

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    The blog describes in detail the benefits that Vulkan brings to developers in terms of performance, energy consumption and battery life, as well as best practice. We also describe how to integrate the…
    • May 3, 2017
  • Mali Bifrost Usage Recommendations for Texture and Sampler Descriptors

    Peter Harris
    Peter Harris
    Vulkan is a low level rendering API which exposes the hardware more directly to the application than the earlier APIs such as OpenGL ES. This enables a much lighter driver, reducing CPU load and improving…
    • May 3, 2017
  • Vulkan SDK update

    Gemma Paris
    Gemma Paris
    Our team has updated the Vulkan SDK with new sample code and tutorials. All sample code is released in github, under an MIT license. This latest SDK update includes two new Vulkan features: Vulkan Multipass…
    • May 3, 2017
  • DS-5 v5.27 Now Available

    Elan Tanzer
    Elan Tanzer
    Today ARM releases a new version of ARM Development Suite, DS-5.27. We have added new IP support, OS awareness and several other exciting features.
    • May 2, 2017
  • WHITEPAPER: Reimagining voice in the driving seat

    Eoin McCann
    Eoin McCann

    The modern automotive cockpit is sophisticated and loaded with smart technologies; however, it has little value if the driver finds it difficult to use. Existing smart in-vehicle infotainment (IVI) interfaces…

    • May 2, 2017
  • What's next for voice in the car? A Q&A with ARM & Recognition Technologies

    Eoin McCann
    Eoin McCann
    Soshun Arai, Arm and Mark Sykes, Recognition Technologies discuss the next generation of embedded voice for the automotive cockpit. Recognition Technologies is a partner of Arm and their RecoMadeEasy®…
    • May 2, 2017
  • CircuitVR: Implementing Foveated Rendering on GearVR with Mobile multiview and Eye Tracking in Unreal Engine 4

    Daniele Di Donato
    Daniele Di Donato
    Debuted at GDC 2017, CircuitVR is our latest mobile VR demo showcasing multiview and foveated rendering, while exploring the inner workings of a mobile phone and seeing how the various components work…
    • May 2, 2017
  • An Artist’s Perspective on Mobile VR Development

    Bondhan Kimbalazani
    Bondhan Kimbalazani
    Circuit VR is the latest demo which we worked on while also being my first experience developing for a mobile platform. The main purpose of it is to showcase Mobile Multiview and Foveated Rendering whilst…
    • May 2, 2017
  • Circuit VR: A post-mortem in a Lilliputian world

    Thomas Poulet
    Thomas Poulet
    Did you ever wonder what is happening inside your phone, what the different pieces and components are, how they interact together to make this lump of sand and plastic become the true miracle of technology…
    • May 2, 2017
  • Eye Tracking and Foveated Rendering: Important for VR, of Huge Benefit to Mobile VR

    Tim Stott
    Tim Stott
    Foveated rendering allows us to use our knowledge of human perception to save significant amounts of computational power.
    • May 2, 2017
  • Missing drone, blistering winds and life in the thin air

    Brian Fuller
    Brian Fuller
    The drone copter is still a prisoner. While ARM engineer Matt Du Puy and his fellow climbers are rotating between camps on Kanchenjunga preparing to ascend the world’s third-highest peak, a key new addition…
    • April 27, 2017
  • Get your hands on HiKey 960 board, a combination of the latest Arm technologies and AOSP

    Ray Hwang
    Ray Hwang
    April 25, 2017 will be remembered by developers as a liberation day, because it’s the day Linaro announced the HiKey 960 board from HiSilicon. This innovative board was designed to resolve one of the persistent…
    • April 26, 2017
  • Picture perfect: Driving next-generation image processing for automotive

    Tim Ramsdale
    Tim Ramsdale
    Today we're launching the ARM Mali-C71 image signal processor (ISP) for automotive applications, the first product in our Mali Camera family.
    • April 24, 2017
  • Avoiding the Faults That Can Occur in our Stars

    Ross Bannatyne
    Ross Bannatyne
    It has long been common knowledge that particle strikes can flip bits in memory arrays and disrupt code execution. This is a common event in space, is somewhat common when travelling on aircraft and will…
    • April 21, 2017
  • ARM Compliance Test Suite [BETA] for Server Base System Architecture and Boot Requirements now available

    Dong Wei
    Dong Wei
    In 2014, ARM and its partners came together and created the key to the success of ARM servers: the Server Base System Architecture (SBSA) and Server Base Boot Requirements (SBBR). These specifications…
    • April 20, 2017
  • Optimizing Virtual Reality: Understanding foveated rendering

    Thomas Poulet
    Thomas Poulet
    With the appearance of consumer grade eye tracking devices, foveated rendering is getting increasingly popular. Let's understand what foveated rendering really is.
    • April 20, 2017
  • Software Enablement for PSoC 6 – What to Expect

    Mark Saunders
    Mark Saunders

    [re-printed from Cypress Developer Community by Jim Trudeau - to learn more about PSoC 6 join the Cypress PSoC 6 EAP Community]

    As a developer, working on new hardware is pretty common. The product team…

    • April 17, 2017
  • Introducing PSoC 6: Purpose-built MCU Architecture for the IoT

    Mark Saunders
    Mark Saunders

    [re-printed from PSoC Creator News and Information]

    If you were following Cypress news for the few weeks, I’m sure you saw some interesting and exciting announcements…in between reading my…

    • April 17, 2017
  • Taking ARM to new heights (again)

    Brian Fuller
    Brian Fuller
    He’s at it again. After climbing Mt. Everest, K2 and Annapurna, as one of the few humans to summit all three peaks, ARM engineer Matt du Puy (Matthew Du Puy (mattd) is once again unpacking his crampons…
    • April 12, 2017
  • The future of automotive is coming faster than you think

    Richard York
    Richard York
    As excitedly as we talk about it, you’d think the promise of fully autonomous vehicles is right around the bend, just another few miles and we’ll pull into our destination. In truth, we’re not there yet…
    • April 10, 2017
  • Where does big.LITTLE fit in the world of DynamIQ?

    Govind Wathan
    Govind Wathan
    big.LITTLE technology is included as a part of DynamIQ. Let’s take a step back and see how this all ties in with the bigger picture.
    • April 6, 2017
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