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Beta release of Yocto-based BSP for VIA VAB-820 and AMOS-820
Gergely Imreh
VIA Embedded
has so far two Freescale i.MX6Q based products, the
VAB-820
board and the matching
AMOS-820
system. We have started to move from LTIB-based BSP images to
Yocto
recently for multiple reasons…
April 21, 2015
Open Source Toolchains - ARM Status Update
Stefano Cadario
ARM has always been committed to work with the ecosystem and cooperate with partners to get the best out of our cores. One important aspect of the cooperation is sharing what we have done in the open source…
April 18, 2015
Towards perfect media presentation
Daniel Stone
Since our
successful demonstration at SIGGRAPH
, ARM and
Collabora
have continued to work together on providing the best possible platform for media playback and presentation. Numerous applications such…
April 17, 2015
Ardhat is a Raspberry Pi-compatible HAT for Makers
Artie Beavis
After migrating from an Arduino to a Raspberry Pi, Maker Jonathan Peace discovered that there were still some things that he just couldn’t do with a barebones Unix platform. In search of a way to help…
April 16, 2015
Maker builds a DIY embedded Linux computer
Artie Beavis
When it comes to obtaining an embedded Linux devices like the Raspberry Pi for a project, most Makers would head online and buy one. That is unless you’re hak8or, who created his own embedded Linux computer…
April 16, 2015
Debugging OpenCL Applications with Mali Graphics Debugger V2.1 and GPUVerify
Stephen Barton
Most people use
Mali Graphics Debugger
(MGD) to help debug OpenGL® ES applications on Linux or Android. However graphics is not the only API that is supported by MGD, in-fact MGD supports applications…
April 14, 2015
Get started developing your OpenGL ES based graphics application
Gemma Paris
OpenGL ES is the standard API for 2D and 3D graphics on embedded systems, which includes mobile phones, tablets, smart TVs, consoles, and other appliances and vehicles. The API is a well-defined subset…
April 14, 2015
Refraction Based on Local Cubemaps
Roberto Lopez Mendez
IntroductionGame developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources should…
April 13, 2015
Dynamic Soft Shadows Based on Local Cubemap
Sylwester Bala
In this blog I give a technical overview of what's needed to make the shadow technique work in your project. Why do I mention reflections based on local cubemaps? Because once you have implemented these…
April 13, 2015
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