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How can I local gles error: [gles_state_set_error_internal:62: GLES ctx: 0xe097c008, error code:0x500]

Error code on Android device:

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gles_state_set_error_internal:62: GLES ctx: 0xe097c008, error code:0x500

gles_state_set_error_internal:63: GLES error info:<target> is not an accepted value

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The device uses GPU model as adreno 510.

HELP!

Don' t know where to start to figure out this error.

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  • Thanks for your reply, I've debugged this problem with the MGD, and the error is returned from the call:

    glBindTexture(GL_TEXTURE, 0);

    --

    And I got thousands of errors per frame.

    errorMsg.png

    In the project there is only one place references to the glBindTexture(GL_TEXTURE, 0) :

    The opengl doc says :The value zero is reserved to represent the default texture for each texture target.

    So I'm not sure what the problem is , and why this line would return an error continuously.