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Mali Graphics Debugger Freezing

MGD (version 3.5.1.19fd655b) freezes on me when I try to view a frame capture.  I can capture the frame, or load a previously saved capture, but when I click on any of the glDrawElements calls in the Trace Outline, MGD freezes.  I captured the trace on a non-rooted Galaxy S6 on Android 5.0.2.

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  • I'm on Win10 64 bit, using the 64 bit version of MGD.  The trace file is about 13 MB.  I increased the -Xmx value from 2000m to 8000m.  It doesn't entirely freeze now, but clicking on a glDrawElements causes it to become unresponsive for a few minutes, after which I see the framebuffer in the Framebuffers window, but a message box opens up that has a low memory warning (81 MB remain).  I can click around a little bit, but if I go to a new glDrawElements I get more low memory message boxes. mgd.exe is using 1,101,0216K of Private Bytes with a working set of 966,772K, and I have 5.6 GB of free memory.  Increasing the -Xmx value doesn't seem to change anything. 

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  • I'm on Win10 64 bit, using the 64 bit version of MGD.  The trace file is about 13 MB.  I increased the -Xmx value from 2000m to 8000m.  It doesn't entirely freeze now, but clicking on a glDrawElements causes it to become unresponsive for a few minutes, after which I see the framebuffer in the Framebuffers window, but a message box opens up that has a low memory warning (81 MB remain).  I can click around a little bit, but if I go to a new glDrawElements I get more low memory message boxes. mgd.exe is using 1,101,0216K of Private Bytes with a working set of 966,772K, and I have 5.6 GB of free memory.  Increasing the -Xmx value doesn't seem to change anything. 

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