We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
I am using EGLImage in combination with Android GraphicBuffers to remove the need to copy to/from GPU memory. The problem is it seems only one format is supported (RGBA8888). I would like to confirm this, either by quering the driver or if you have the answer here.
1. Is there a way to get this information from the driver?
2. Is there a list of supported GraphicBuffer formats?
Do you know how this kind of texture loading will be supported in Vulkan?