We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
Hi!
I have a question about tiled-rendering.
Wiki says, "Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid".
As I understand android window is dividing by a grid.
Where is a origin of this grid? (lower left, upper left side, etc...)
If It's depend's on gpu, or driver version how can I actually check this on Android system. May be it depends on Android version?
Thanks for you help!
Thank for your answer, Pete.
Using GL_EXT_swap_buffers_with_damage is a good idea. But I'm not sure that power consumption will be acceptable...
This extension may also be of interest:
https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_partial_update.txt
Pete